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Cake day: August 3rd, 2023

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  • sushibowl@feddit.nltoScience Memes@mander.xyzCalculatable
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    13 days ago

    I think people exaggerate how bad QWERTY is. Studies have not consistently found an advantage for one keyboard layout over another, and some studies even show that typists can reach equivalent speeds even with randomised layouts. This suggests that experience and practice with a particular layout is far more important to typing speed than the particular placement of letters. Which is a good argument for keeping qwerty around.

    (reducing the risk of mechanical typewriters jamming by not having two hammers next to each other be pressed at the same time),

    This story is quite common but there is little evidence that it’s actually true. The designer of qwerty actually made a late adjustment to move R next to E (swapping it with period), even though ER is the second most common letter combination in English.





  • The big reason I’m hearing in this thread is “Denuvo and I don’t trust Ubisoft.” However I doubt that is the reason the mainstream audience skipped over this game. Ubisoft franchises generally sell like hotcakes, and for the most part only nerds care about DRM (like the type of person who knows what a lemmy is).

    It’s hard to say why it didn’t sell more units. Certainly it seems their internal expectations were sky high:

    similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time

    The game is good, but metroidvania is not exactly an easy market; there’s some juggernauts in that genre, and they came out with a completely new and unproven concept. Apparently it sold a million units or so still, to me that’s not unimpressive.

    On PC, it initially launched only on Epic afaik, which certainly doesn’t help. And by the time they brought it to steam it was much too late.

    What I don’t really get is, why disband the team? They’ve proven they can produce quality stuff. Just hand them some other promising projects? I suppose that’s too much of a risk for a publisher like Ubisoft.


  • Then again, I thought 1+1=2 is axiomatic (2 being the defined by having a count of one and then another one) So I don’t understand why Bertrand Russel had to spend 86 pages proving it from baser fundamentals.

    Well, he was trying to derive essentially all of contemporary mathematics from an extremely minimal set of axioms and formalisms. The purpose wasn’t really to just prove 1+1=2; that was just something that happened along the way. The goal was to create a consistent foundation for mathematics from which every true statement could be proven.

    Of course, then Kurt Gödel came along and threw all of Russell’s work in the trash.





  • But the game is “finished”. there is no need for alterations.

    If only that was the case. But there is no chance a game built for windows 95 could run unaltered on an android phone. Things like the rendering systems, input handling, and sound output will need to be adapted to work on a new platform.


  • You could, but there isn’t much benefit. The purpose of all that extra information is generally to make the program easier to understand for a human. The computer doesn’t need any of it, that’s why it’s not preserved in compilation. So it is possible to automatically translate assembly to C++, but the resulting program would not be much (if any) easier for a human to understand and work with.

    To give a bad analogy, imagine some driving directions: turn left at 9th street, enter the highway at ramp 36, go right when you’re past the burger king, etc. These are translated into physical control inputs by the driver to actually take the car to its destination. Now we could look at the driver’s physical inputs and turn that back into a written list of instructions: turn the wheel left 70 degrees, turn it right 70 degrees, push the gas for 10 seconds, and so on.

    All the street name references are now gone. There are no abstracted instructions like “enter the highway” or even “take the second left.” It would be quite difficult for a person to look at these instructions and figure out the trip’s destination. Let alone make some alterations to it because there is roadwork along the way and a detour is needed.




  • Fun quote from an interview with Chris Sawyer:

    Latterly the machine code came back to haunt us when the decision was made to re-launch the original game on mobile platforms as RollerCoaster Tycoon Classic a few years ago, and it took several years and a small team of programmers to re-write the entire game in C++. It actually took a lot longer to re-write the game in C++ than it took me to write the original machine code version 20 years earlier.




  • GOG is getting a nice little pr moment off of this but you’re getting basically the same license, no matter where you buy the game.

    The root of evil in digital distribution is the DMCA anti circumvention clause: it is illegal to circumvent a DRM protection to gain access to some copyrighted work, even if you in actuality possess a license to the work. This law gives big platforms far too much power to control how you interact with their products.

    It should be legal to modify a work to allow it to be played offline, to make copies for archival purposes, to fix the work to run on newer platforms, etc. As long as you have a license to the work you should be allowed to take steps to ensure your rightful access to it.

    By the way, the root beyond roots of evil in digital distribution is the insane length of copyrights themselves. Why are patents 20 years, but copyright extends to 120+? The answer is pure greed.