• zecg@lemmy.world
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    17 days ago

    Fuck you, Ubi. Apart from all your shitty practices, it’s a 15-hour game that’s 40€ with a 50€ complete edition and cosmetics bullshit. That shit won’t fly anymore. I might get it in two years when it’s 10€, but only if your kill your launcher as a requirement.

    edit: also, it came out a month ago. Learn to suck on the long tail of sales before you sacrifice your employees to Chtulhu, they’ll just make their own vaguely middle eastern platformers in Unity or UE and make more money than your shitty company.

  • lockhart@lemmy.ml
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    16 days ago

    and executives expressed concerns that a sequel would cannibalize long-term sales of the first game

    This is legit the most ridiculous take I’ve ever seen

    • Gerudo@lemm.ee
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      16 days ago

      Right? Like there are 48 Assasins Creed games, sequels are their bread and butter.

    • Queen HawlSera@lemm.ee
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      16 days ago

      Don’t sequels actually cause new audiences to show up, who then go back and play the first game?

      • ditty@lemm.ee
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        16 days ago

        Exactly this; for a video game developer to claim otherwise is incomprehensible, and likely is just doublespeak to mask something

        • Queen HawlSera@lemm.ee
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          16 days ago

          Or they’re morons who are only familiar with the Games As Service model and completely forgot that’s not the only type of game they sell.

  • MudMan@fedia.io
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    17 days ago

    That sucks. The game itself was great and its Steam numbers are Concord-bad.

    I’d put a lot more weight on “Ubisoft games suck because of all the MTX and games as a service stuff” if people hadn’t ghosted the legitimately great zero-MTX traditional mid-sized game.

      • scorp@lemmy.ml
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        16 days ago

        i have a theory about some games not being popular/successful because of the lack of word of mouth and anti-Piracy measures being the reason, maybe someone already made a study on this

        • MudMan@fedia.io
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          16 days ago

          Not to my knowledge, but I bet not being on Steam had more to do with it than Denuvo, by far. There is no indication that DRM software discourages sales, to my knowledge. If it does, at worst it breaks even.

          I will buy the DRM-free option every time, but every piece of data out there suggests that “I will never play a game with Denuvo” people vastly overestimate how much of a practical impact that stance has.

          Me, I’m just weirded out that people are so mad about some solutions they know but not about Steam DRM or any other solution that isn’t known widely by name. You know, since I’m sharing all my unpopular gaming hot takes here.

            • MudMan@fedia.io
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              16 days ago

              Ah, the vibes.

              I mean, there are worse areas to run based on gut checks. Ultimately you buy whatever brands make you feel warm and cozy. But just so we’re clear, Steam is the granddaddy of both PC DRM and digital distribution with no ownership.

              I get thinking their implementation is better, but I don’t know that I get “well, this one I actively root for, that one I consider a boycott-worthy deal breaker”.

            • MudMan@fedia.io
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              15 days ago

              Well, brand and image are relevant, in more ways than direct sales impact (something that “voting with your wallet” often ignores).

              But mostly, and this is important, it’s worth remembering that Denuvo’s clients aren’t the people who buy their games, they are the people who sell the games. That’s who Denuvo is selling to. And Denuvo, which is a very big, if not the only, name in town for effective DRM on PC, would like to keep being that.

              All else being equal, if Denuvo generates negativity in forums and a similar no-name competitor doesn’t a client (that’s a publisher, not a buyer of the game), may choose to go with the newcomer just to remove the noise, or to prevent an impact on sales they can’t verify.

              But also, I imagine people working at Denuvo are kind of over being the random boogeyman of gaming du jour while other DRM providers are actively praised or ignored. I’d consider speaking up, too.

              I probably wouldn’t because there’s very little to be gained from that, as this conversation proves, but… you know, I’d consider it.

              EDIT: Oh, hey, I hadn’t noticed, but the guy actually responds to this explicitly. Pretty much along these lines, actually:

              RPS: A lot of companies seem happy enough with the service Denuvo provides to keep using it. Why are you so concerned about public perception? Why not just let people have their theories and carry on doing your thing?

              Andreas Ullmann: Hard to answer. So maybe it’s just… maybe it’s even a personal thing. I’m with the company for such a long time. The guys here are like my family, because a lot of the others here are also here for ages. It just hurts to see what’s posted out there about us, even though it has been claimed wrong for hundreds of times.

              On the other hand, I can imagine that this reputation also has some kind of business impact. I can imagine that certain developers, probably more in the indie region or the smaller region, are not contacting us in the first place if they are looking for solutions.

              Because currently, there is only two ways to protect a game against piracy, right? Either you don’t, or use our protection. There is no competitor. And I can imagine that there are developers out there who are hesitant to contact us, only because of the reputation. They would probably love to prevent piracy for their game, but they fear the hate and the toxicity of the community if they do so. And maybe they even believe all the claims that are out there - unanswered from us until today - and for this reason don’t contact us in the first place.

    • Letstakealook@lemm.ee
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      17 days ago

      As a company pushes people away it gets harder to pull them back, so that doesnt take away from their complaints. Also, I’m not sure that the same crowd who plays other ubisoft titles is the crowd that’s interested in a 2d platformer.

      • MudMan@fedia.io
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        17 days ago

        Well, it’s the same crowd that plays a bunch of games that did better. The game is on the same platforms, Ubisoft or not. And all their GaaS games did much, much better on those same platforms, so yeah, it absolutely takes away from their complaints.

        Outlaws may have been a bit of a disappointment and Mirage may have struggled, but Mirage had 5x the player count on its Steam relaunch than Lost Crown did. People want AssCreed and they’re gonna get AssCreed forever.

        • Letstakealook@lemm.ee
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          17 days ago

          I think there is some confusion here. The game genre is “2d platformer,” I wasn’t referring to where people can play it. It isn’t the most popular genre of gaming, and it’s quite different from ubisofts’ other titles.

          • yamanii@lemmy.world
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            16 days ago

            What do you even mean? Hollow Knight was a massive success, so was Bloodstained, Ori, Metroid Dread, etc. People can’t stop memeing that Silk song is not releasing because they refuse to forget about it, Ubi’s reputation is just in the gutter so to capture the audience that enjoys these games again they have to do multiple good things, not just one and give up.

            • Letstakealook@lemm.ee
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              16 days ago

              Those games did well, it doesn’t mean the genre is among the most popular and i bet they didn’t approach those level of sales. I wasn’t throwing shade, that’s just facts. I also mentioned ubis or reputation adding to this.

          • MudMan@fedia.io
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            17 days ago

            Yeah, no, I understood it. I’m saying that there are similar 2d platformers on those same platforms (look, it’s not my fault language recycles words for things) that did much, much better.

    • bob_lemon@feddit.org
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      17 days ago

      The launch price is what killed it. In a genre dominated by AA games, games need to use AA pricetags.

      • MudMan@fedia.io
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        17 days ago

        It’s 40 bucks. 50 with the DLC. That’s the same price as Bloodstained, and that sold millions.

        Also, the Steam re-release launched with a 40% discount. Nobody played it on Steam for that price, either.

        This thread is full of hypotheses and retrospective rationalizations that don’t quite check out.

          • MudMan@fedia.io
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            17 days ago

            Right. So you didn’t make a difference here, since that’s also true of all the Ubi games that did better than this, then.

            But this doesn’t have any of the other crap people are blaming for Ubi doing poorly. So you’d expect if the outrage was making a dent whatsoever their one game that is relatively clean of that stuff would have done better, not worse, than the other stuff they are putting out.

            But nope, the opposite is true.

            So hey, not saying you’re lying, but I think the collective at least looked at the nice, small 2D metroidvania with no MTX and went “nah”, but they were much more willing to give the GaaS-y stuff a try.

            Although if I WAS saying you’re not being all the way honest, I may guess that you just weren’t on board for this anyway and now are performatively feigning outrage for something else after the fact to pretend other people’s motivations are aligned with your opinions. But I’m not. So we’re good.

            • MotoAsh@lemmy.world
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              17 days ago

              The irony of you constantly telling people they don’t actually know why they do not pay Ubisoft…

              My dude… We’re TELLING YOU why we aren’t buying it. You’re just too dumb and stubborn to accept the truth. Obstinance makes you pathetic, not correct.

              • Katana314@lemmy.world
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                16 days ago

                There’s still some truth to his statement.

                If someone says one thing and does another…people tend to trust the action, not the words. If sales numbers indicate one thing, it doesn’t matter what people say on social media.

              • MudMan@fedia.io
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                17 days ago

                Right.

                So, one, I’m pretty sure in most cases that’s not why, for the same reasons we all shared memes of people “boycotting Call of Duty” while appearing online playing Call of Duty.

                But even taking everyone at their word, I’m saying the group as a whole is not working by those parameters. Directly, demonstrably in apples to apples comparisons they didn’t buy the Ubisoft game that doesn’t do the stuff people claim to be mad about and bought other Ubisoft games in larger numbers.

                The thing with obstinance is that it’s hard to make reality change its mind. Remarkably stubborn, reality.

                • TheLowestStone@lemmy.world
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                  16 days ago

                  You really don’t understand that the people who throw money at Ubi’s standard crap and people who 2d Metroidvania games are mostly different people with different values? The CoD/Fifa/Assassin Creed crowd clearly don’t give a fuck about shitty, intrusive launchers and kernel level anti-cheat.

                  Meanwhile, lovers of Metroidvania games looked at Prince of Persia and it’s competition (games like Nine Sols) and chose one that didn’t install malware on their computer.

                • MotoAsh@lemmy.world
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                  16 days ago

                  No, boycotts are not a corporate death knell. No one is saying that. LITERALLY no one is saying their personal decision or reasoning is the cause of this news.

                  EVERYONE ks pkinting at shitty things Ubisoft does, says, it caused them to not bjy it and likely is impacting others’ decisions… then you come along going, “NUHUH NUHUH, Ubisoft isn’t losing money because YOU didn’t buy it!”

                  My dude… we FUCKING KNOW THAT!! We’re saying UBISOFT shot themselves in the foot with shitty behavior. This article is literally about the effects of people not buying en masse, and you’re saying that the NEWS WE ARE READING is not possible…

                  Just stop. Just stop. Boycotts most often do not work, but THIS IS NOT A BOYCOTT!! This is people explaining why they stopped giving Ubisoft money. Holy fuck, you are good at doubling down on a bad idea.

          • MudMan@fedia.io
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            16 days ago

            Hollow Knight is from 2017, I don’t think it was out there draining business form this seven years later. Bloodstained is more recent, and that cost the same as PoP. Also the Ori games, which are priced the same.

            Plus this launched half off on Steam and nobody bought it despite being cheaper than Bloodstained and Ori.

            So… I mean, it could have been that, but it pretty clearly wasn’t that.

    • ampersandrew@lemmy.world
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      17 days ago

      There was also a little too much game. Instead of putting in every platforming challenge that they could think of for a given set of mechanics, it would have been paced much better if they just picked their two or three best. I’ll bet it doesn’t help that it requires the Ubisoft launcher on Steam either.

      • MudMan@fedia.io
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        17 days ago

        Could have said that of Ori and Hollow Knight and people seem to have showed up for those. I don’t think this is any worse than they are, FWIW. In any case to even notice that kind of nuance you have to play it. If that was the conversation we’re having they’d be making a sequel.

        The fact that it initially launched on Epic certainly didn’t help its Steam numbers, but it also did much worse than Outlaws and other Ubisoft exclusives there, so the “it’s the MTX/GaaS” argument doesn’t hold.

        • BossDj@lemm.ee
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          17 days ago

          Casual gamer here. I’d heard of Concord. Never knew another Prince of Persia game even existed.

          • MudMan@fedia.io
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            17 days ago

            Hah. Did you hear about Concord before or after it left a crater visible from space?

            In any case, there are two of them, in fact, and they’re both good. You may be in time to help save The Rogue Prince of Persia, which is doing even worse, but if you don’t mess with Early Access, Lost Crown is still up for sale and it’s pretty great.

            • BossDj@lemm.ee
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              17 days ago

              I saw a trailer before it came out, but it may have been in the context of how much of a guardians knockoff it was.

              I’ll go watch some Prince of Persia gameplay this morning!

    • NuXCOM_90Percent@lemmy.zip
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      17 days ago

      Xalavier Nelson Jr talked about this a few times over on Remap Radio.

      Strange Scaffold (and many other indie studios) are literally doing what people are asking for. They are making “complete” games with no early access period and no DLC with shockingly high production values for the budget. And people are ignoring them until there is a massive sale AND still going full culture war over the stupidest of shit*. Which means it is increasingly difficult for them to secure any kind of funding even though they have an incredibly solid track record for both development and sales.

      And… that is the sad reality. It has been true for decades at this point but it feels increasingly more true now. Games can’t just release “done” because people will forget they exist by the time they are willing to buy them. Look at your steam wishlist and (please don’t actually) tell me if you even remember what all of those are. Instead, people see that Caves of Qud is finally going to hit 1.0 or that Pathfinder 2 has a new DLC or that Fortnite has fucking Goku and that simultaneously reminds them that game exists AND has “new content” so that they can feel justified in being a “patient gamer”.

      I can’t speak to this PoP. I know that it is a games media darling and is INCREDIBLY well done but I also tend to not want to give ubi money until yves is gone due to his role in enabling and protecting sexual misconduct which continues to this day. But it is a solid reminder of why so many major publishers refuse to do anything that is not a major franchise (and apparently Prince of Persia no longer is) or has high enough production values that it bypasses the “I’ll wait for a sale” mindset.

      So… Yeah, as consumers it is not our job or responsibility to protect the people trying to sell us shit. But, if you can afford it, consider buying fewer games overall but prioritizing newer ones that actively do things you think are awesome. From a selfish standpoint, you are more likely to actually play it rather than one of the five games you got for a dollar in a fanatical bundle. But it also REALLY helps those studios to be able to report solid first quarter (or even day one) sales and many games are already launching in the 20-30 USD range anyway.

      Like, I don’t know if “really well done metroidvania” is a particularly solid reason. But there is a reason all of us squad tactics sickos went crazy buying nu-xcom and the like back in the day. Because we had gone from such a lack of games that even frigging UFO: Afterlight was worth playing (it isn’t. But Aftermath or whatever the first one in that series is is the best SG-1 game ever made) to suddenly having options. And, a decade later, we have enough options that… paradox fucking murdered HBS because they weren’t pulling projected nu-xcom numbers.

      *: Paraphrasing since it has been the better part of a year, but Xalavier was joking that he caught so much hell for basically parroting Swen’s stance that Larian’s BG3 was atypical and can’t be reproduced. Yet people ignored all his VERY leftist takes on economics and social justice. Although, I assume that has shifted if he is still on twitter.

      • MudMan@fedia.io
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        17 days ago

        I don’t know the guy, but all of that sounds reasonable to me.

        BG3 can be replicated, if you have a massive dormant IP that is part of a furiously resurgent franchise and have several hundred million dollars to burn in a years-long development cycle by a studio that has already done pretty much the exact same thing without a license successfully twice.

        I wouldn’t model my business on aligning that set of circumstances, but I sure am glad Larian did.

        To be clear, there’s a bunch of other AAA stuff that is also doing quite well with pretty clean, finished games. But for midsize stuff like PoP… woof, yeah, it’s so hard to break through.

        And you’re right, it’s a miserable set of incentives that if you launch broken you kinda have a built-in marketing hit because suddenly you’re doing live support and adding features. No Man’s Sky was a fun one for that. Cyberpunk. But those games did great at launch, so they had the built-in base to keep growing while they fixed the game. PoP launched pretty clean, was small and nobody cared, so it’s no wonder Ubi has decided it can make those super talented devs do stuff on the next massive AssCreed or whatever is left of Beyond Good and Evil 2 or The Division or whatever.

      • ampersandrew@lemmy.world
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        16 days ago

        They are making “complete” games with no early access period and no DLC with shockingly high production values for the budget. And people are ignoring them until there is a massive sale

        I can think of several other variables that may be necessary for success that aren’t being tested in that statement. Like, is it a setting that resonates with people? Yes, I want more Max Payne, but not so much with vampires in it. Then when you find a game that gets acclaim and the audience is there for it, this is a good time to sequel that game, because now there’s brand recognition on the game people like, and they’ll be more willing to spend full price on a game where they’re confident in what they’re getting.

    • JJROKCZ@lemmy.world
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      17 days ago

      I just refuse to support Ubisoft. I don’t like their practices, or most of their games. I don’t feel I’m missing much by skipping whatever they make. Hopefully they go out of business and a better company can pick up their IPs and make good games, for a decent price, without crazy micro-transactions, 30 different special packs, and a required secondary launcher

      • MudMan@fedia.io
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        17 days ago

        Okay, but there was none of that here (except perhaps the launcher), and there was no suggestion in the results that anybody wants to encourage that. So that’s definitely not the lesson being learned here.

        Also, and I will keep repeating this forever, companies don’t make games, people make games.

        Also, also, good luck with that. Don’t look now, but that’s not how major companies going out of business and fire-selling their IPs tends to go.

        Look, I’m not sure why it’s Ubisoft’s turn in the hot seat after EA and Activision, but none of that is a productive outlook or leads to a better outcome, as this one really good, really wholesome game bombing hard goes to show.

        • Stromatose@lemmy.world
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          16 days ago

          Ubisoft is in the hotseat because they let their suits have too much power over the games they produce.

          I am a fan of the prince of persia series and based on the reviews I’d seen I was really interested in this title. But their absolute refusal to participate in the steam ecosystem and insistence on pushing their launcher means that I, as someone who values my own time, am not going to bother with their nonsense.

          They don’t understand their customers anymore. Not well enough to shift the direction of their company’s initiatives. They deserve to fail even when they do manage to produce fun and interesting games because they are bad at the business aspects of being a game publisher/developer.

          • MudMan@fedia.io
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            16 days ago

            Well, they’re back on Steam, this game included, so there’s that shift. Does that count or nah?

            • Stromatose@lemmy.world
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              16 days ago

              They are making progress by not delaying all of their releases on steam but man that launcher is a nuiscance.

              I was too hostile to the company in my last message, honestly I used to enjoy their games. And in general I enjoy the types of games they produce. I’m a sucker for open world stuff but I stopped buying their games when they started trying to emulate the EA strategy of remaking the same game every year and inflating dlc.

              I’ll happily welcome them back into my library when they drop the launcher component and lean in to steams networking features for easy coop and such.

              Just the other day my buddy and I were looking for a coop open world action game with decent combat, he stumbled onto ghost recon wildlands or maybe it was the sequel but either way once we saw it was ubisoft we moved on to look for other title and ended up choosing an entirely different genre despite that being what we were looking for

              • MudMan@fedia.io
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                16 days ago

                Yeah, I fully agree that they’ve stuck to a template far too closely for far too long. That’s part of why I’m frustrated that this one went as poorly as it did, since it very much isn’t that.

                I think the hostility to any non-Steam platform is unwarranted, although annoyance is annoyance. That said, the Ubi launcher on Steam right now is just a pop-up, I don’t think it makes you log in each time if you have everything linked.

                • Stromatose@lemmy.world
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                  16 days ago

                  Eh, they deserve a little hostility.

                  Last time I fired up a game I owned on steam that required the ubi launcher was a few years ago now and it was really bad then. Like to the point of it automatically creating a new account for me and forcibly linking it to my steam profile despite it not being the account I already had with ubisoft from a registration I had created on an Xbox console previously. It permanently divided my library between multiple ubisoft logins and made accessing the right one really annoying. Their support wouldn’t let me refund or even migrate the title to the correct account and they made it an even further inconvenience by not letting me unlink my steam profile from my (wrong) ubisoft profile without writing in a physical letter for some stupid reason. Something to do with purchase history not overlapping with the steam profile or honestly I don’t even remember anymore but it was more than enough to no longer want to do business with them.

                  If it’s improved to the point that it’s just a pop-up I’d be willing to consider them again. I really don’t want to support ubisoft themselves but I’d love to support Prince of Persia games. If any other studio owned the IP I would have bought it on release day

  • bread@feddit.nl
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    17 days ago

    I wanted to play this, but not enough to interact with their launcher and Denuvo.

    • yamanii@lemmy.world
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      16 days ago

      They released on steam in august, but yeah, by then people already forgot about it.

      • bread@feddit.nl
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        16 days ago

        True, but even through Steam, you’re still dealing with Ubi’s launcher and Denuvo, so it’s just adding another layer on top.

      • WolfLink@sh.itjust.works
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        15 days ago

        All (or at least the vast majority) of Ubisoft’s Steam releases require installing and using Ubisoft’s launcher.

  • sushibowl@feddit.nl
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    16 days ago

    The big reason I’m hearing in this thread is “Denuvo and I don’t trust Ubisoft.” However I doubt that is the reason the mainstream audience skipped over this game. Ubisoft franchises generally sell like hotcakes, and for the most part only nerds care about DRM (like the type of person who knows what a lemmy is).

    It’s hard to say why it didn’t sell more units. Certainly it seems their internal expectations were sky high:

    similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time

    The game is good, but metroidvania is not exactly an easy market; there’s some juggernauts in that genre, and they came out with a completely new and unproven concept. Apparently it sold a million units or so still, to me that’s not unimpressive.

    On PC, it initially launched only on Epic afaik, which certainly doesn’t help. And by the time they brought it to steam it was much too late.

    What I don’t really get is, why disband the team? They’ve proven they can produce quality stuff. Just hand them some other promising projects? I suppose that’s too much of a risk for a publisher like Ubisoft.

    • aluminium@lemmy.world
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      16 days ago

      Prince of Persia is such a IP almost no one cares about and most people know that it has something to do with AC in some way.

      • sushibowl@feddit.nl
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        16 days ago

        How the mighty have fallen eh? Prince of Persia was a big franchise once upon a time. Like, the Sands of time trilogy was AAA tier.

  • Queen HawlSera@lemm.ee
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    16 days ago

    Didn’t even know this existed, sounded like another case of “We made a game and didn’t do any marketing for it, made absolutely no effort to let anyone know this even existed. I guess this means this genre and IP are worthless.”

  • TachyonTele@lemm.ee
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    17 days ago

    I love 2D platformers. I had no idea this game was anything like that. Absolutely no one has talked about it. All I’ve seen is the character with the logo, and it just looks like a bad knockoff of the old sequels, so…
    Maybe they should have advertised it.

  • LiveLM@lemmy.zip
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    16 days ago

    OK but did it really flop or where they expecting it to sell a morbillion units weekly?

    • sawdustprophet@midwest.social
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      16 days ago

      OK but did it really flop or where they expecting it to sell a morbillion units weekly?

      From another article:

      Sources say that Ubisoft was expecting The Lost Crown to sell similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time. Prince of Persia: The Lost Crown has sold approximately one million units at the time of writing.

  • mlg@lemmy.world
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    16 days ago

    I’m assuming Ubisoft thought people would blindly cash in on a a legacy franchise. I’m sure the game was fine, but nothing mindblowing. Just didn’t make enough money for the cash money execs.

    • Peruvian_Skies@sh.itjust.works
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      16 days ago

      It’s actually a really good game, though of course it has some problems. The real issue is the fact that most people weren’t even aware that it existed.

    • SeriousMite@lemmy.world
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      15 days ago

      I’d put it almost on par with Hollow Knight. One of the best modern Metroidvanias I’ve played.

  • ArtVandelay@lemmy.world
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    16 days ago

    “why are people not buying our games? Please only give answers where we are not at fault and admit no wrongdoing”

  • randomaside@lemmy.dbzer0.com
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    17 days ago

    I passed on this one because I always feel like there’s a real chance I’ll get screwed one way or another by Ubisoft so I just avoid them outright.

  • jacksilver@lemmy.world
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    17 days ago

    That’s a shame to hear, I recently played this game and it’s one of the best Metroidvanias I’ve ever played.

  • Konraddo@lemmy.world
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    16 days ago

    Perhaps the reason is more simple. When did we have a non-indie platformer title well received by the mass? I don’t think people want a combo of “platformer” and “AAA” (hence the price).

  • kemsat@lemmy.world
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    16 days ago

    I would consider this game, but I’m not installing another launcher. I used to play Far Cry 3 & 4, but I haven’t touched them since the launcher became a part of it.