• Ech@lemm.ee
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    11 months ago

    If it’s optional, whatever, but if it’s a forced game “feature”, that would suck. I am perfectly capable of choosing the difficulty of the game I’m playing. Sometimes I want a good challenge, sometimes I don’t, but I never need the game to decide for me that I’m taking too long or going too fast. Screw all of that.

    • jjjalljs@ttrpg.network
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      11 months ago

      I would be moderately peeved if the game just decided to let me win. Clearing the sword saint in sekiro was a triumph. If the game made it easier because I was taking a while, it would cheapen the win.

      Some people don’t enjoy the challenge and would probably enjoy this, though. Utterly alien to me, but they exist.

      • KickMeElmo@sopuli.xyz
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        11 months ago

        Bear in mind there are games like God Hand where it’s constantly punishing as well. The game never gets easy, it just gets harder when you do well for too long.

        • ezures@lemmy.world
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          11 months ago

          And you can to grovel in front of your enemies if you want to decrease the difficulty. or just die

      • RGB3x3@lemmy.world
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        11 months ago

        Dynamic difficulty has its place. For example, most people don’t want to die to the same boss over and over again. That’s just not good gameplay and it’s overall a waste of time.

        Instead, a dynamic difficulty system could very slightly adjust some values each time you die: a few points off the enemy HP, juice your damage a bit, slow the boss down. It can be made so subtle that you don’t even notice it happening.

        Resident Evil 4 has a dynamic difficulty and people praise it for that. It keeps you moving through the game instead of feeling defeated when you have to manually reduce the difficulty or when you get stuck in the same area for a long time.