• RGB3x3@lemmy.world
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    9 months ago

    Dynamic difficulty has its place. For example, most people don’t want to die to the same boss over and over again. That’s just not good gameplay and it’s overall a waste of time.

    Instead, a dynamic difficulty system could very slightly adjust some values each time you die: a few points off the enemy HP, juice your damage a bit, slow the boss down. It can be made so subtle that you don’t even notice it happening.

    Resident Evil 4 has a dynamic difficulty and people praise it for that. It keeps you moving through the game instead of feeling defeated when you have to manually reduce the difficulty or when you get stuck in the same area for a long time.