

Fate is maybe the biggest game that uses this. You can spend a Fate Point to declare a story detail.
It’s a big change in mind set from the default of DND, where you’re super zoomed in on your character. Instead you’re more like a writer on a project.
For example, a group of players were trying to escape from an office building. They’d set off alarms and were fleeing upwards. One of the players said, “I bet the executives here have a helicopter on the roof, with a chopper always ready to go.”. Spend a fate point and it’s true. They stole the helicopter and escaped into new problems.
I like being able to steer the game. I don’t like just being along for the GM’s ride. I like when my players provide ideas.
But some players hate it. I guess some players really want to focus on becoming one with their character. I’m more focused on trying to tell a cool story.
https://fate-srd.com/fate-core/fate-points#declaring-a-story-detail
I find vanilla DND really weird after spending time in other games. Like I’m missing limbs and senses.












I didn’t immediately get a sense of how the dice choices would impact play and options. Seems like if I take forceful and strong, I can never ever succeed at at least one categories of options? That seems limiting.
I’m not mathy enough to instantly see how the dice are going to limit me.
Unclear how health and recovery work. Seems like the double d6 would have low stress, high wounds?
Have you played Fate? This seems like a distant relative of Fate Accelerated.
No meta game points or succeed at a cost?