- cross-posted to:
- retrogaming@lemmy.world
Counterpoint, there are also games you tried and HATED as a kid, that you might now like as an adult.
As I kid I had a lot less need for quality story telling, and roll play, probably a lot less interest in gardening simulators too. There’s probably lots of stuff you thought you didn’t like.
Roll play? Role playing as a roll?
Katamari
Marble Madness?
Addicted to Craps, I gotta throw a couple each day, butt when I think about it - it’s really money down the toilet.
My version of this is 4X games. I always was intrigued by them as a kid, but I wasn’t nearly patient enough or willing to put in the time to understand them. As an adult I’ve finally been able to enjoy them.
I’m the opposite. I played the hell out of 4x in college and early adulthood. Now, I just don’t have the time or patience for them.
I remember hating Baroque on ps2 as a kid, but then I grew up, played Spelunky and finally got it what roguelites were doing, went back and liked it.
I tried to get my nephews into pokemon nintendo games when they were like 10. Failed bad because “too much reading” and went back to Roblox…
Kids today something something attention spans what with the social media grumble grumble back when I was that age, dammit.
I’ve certainly noticed that my patience has dropped off a cliff.
When I was young, I spent hundreds of hours in RPGs. Then I got into roguelikes, which are like RPGs, but condensed down. Well, and now I’m microdosing this crack, because the condensed version of roguelikes is apparently puzzle games.
A good rogue like is a super complex puzzle with randomness thrown in! Completely see the similarity.
Only RL I went hard for was DCSS for some reason, and it’s hard to estimate how much time I put into that over the years. At least as much as other heavily played AAA or MMO type games for me. What about you?
Ehm, well, I may or may not be moderator of a DCSS community here on Lemmy. 😅
Yeah, I decided to write “roguelikes” up there, but 99% of my roguelike time, I’ve also spent in DCSS. It being more puzzley than many of the more recent roguelikes has certainly played a role…
Oh snap! Haha well, musta been something I sensed in your comment. DCSS sure feels like an extra fun puzzle to me. Cheers!
I wonder if that statement applies to the original Rogue? I don’t recall there being much puzzle to it.
Edit: OOPS. You meant whether the statement about being puzzle like applies to OG Rogue. You said almost exactly that. My bad lol, below remains intact to display my shame (and enthusiasm).
It’s a puzzle in the sense that you have a constrained number of options, both in a given combat scenario and in the general sense of building your character and attacking the dungeon. And usually all those options have some tradeoffs, beyond just the opportunity cost. Skill (and creativity! one of my favorite elements!!) of the player make the difference between a doomed run and a cakewalk. Careful marshaling of resources, knowing when it’s time to spend something rare or take a gamble. Knowing what late game change might solve the weaknesses your character has and help achieve specific goals, knowing what would be folly.
Lot to learn, and then deploy in fun and creative ways. And challenging. Loss is the teacher, lol. So good!
I used to love RPGs when I was younger too, but now I find them too slow. I’ve always loved roguelikes, back when I still liked RPGs, and still to this day.
That game is pretty cool, thank you for sharing. Will go well when I want a break from crosswords.
You should check out all the games on that site, they’re very good. There’s even a free mobile app with no ads
I did a little write-up on it a while back, probably my favourite app, and it’ll run on anything!
Wow. The phone app is awesome. I’m shocked this guy releases it for free.
I think another part of it is that gaming as a kid and gaming as an adult are for entirely different purposes a lot of the time. I still game for entertainment, but also as a way to unwind. It’s just relaxing to me and if I can get into a strongly written storyline, the stresses of my day fade away.
But as a kid, I gamed because gaming was flashy and fun and challenging, and then I wanted to talk to my friends about it after I beat yet another game.
My needs changed. When I was a child I had an intense need to master new skills and show them off. Video games could meet that need in a way school never could. As an adult I can completely fill those needs with work so I have no interest in those sorts of games. Now I play games to be entertained and delighted. If I want challenge I’ll put that energy towards earning a bigger bonus for Q4.
Oh would you look at that all your effort went to your bosses bonus, better play harder next time…in all seriousness that’s a fun way to look at work.
I might have helped a few bosses along the way. Collateral damage. ;)
Crash bandicoot was written in fucking LISP
Wait really? Man I knew those games were my favorites for a reason
And they are not using a rigged skeleton for animation
Some games yeah.
The game pictured in this comic, the Crash series on PS1, aged like fine wine though.
Based on the title on the poster, its talking about Crash Bash which is really bad. Basically Mario Party but its just he mini games.
Oh you’re right, I forgot about this one. As a PS1 household, we liked it as kids without Mario games.
I should play it again to see, and I would need to play it with other people to judge it appropriately, unlike the comic.
To this day crash bash is a game I really enjoy with my cousin. Especially the levels where you have to coordinate and defeat the CPU players as a team and you accidentally send the red explosive ball their direction. No one’s fault really, but we lost - ensue heated argument.
I was going to say this, too. It definitely applies to some games, but not the original Crash trilogy. I replay those games every 5-10 years.
Yeah, weird to have Crash in the background given the quality of the games.
C*ash Slap is on the poster, which is probably supposed to be a reference to Crash Bash.
If you don’t remember Crash Bash, that makes sense, it wasn’t great.
I thought altered beast was the pinnacle of two player gaming at one point. I played it recently and decided to do laundry instead.
I remember Altered Beast’s graphics being a lot better than they are.
IIRC, the sprites were pretty large for the time.
I was impressed by them, but I was also a child. I remember them being comparable to SNES graphics and…they aren’t.
I could never beat the first level when I was a kid. But I played that game over and over and enjoyed every minute of it.
My tolerance for repetition has gone waayy down. It used to be so common to die and then start over in a game, trying to make it just a little further at each go. It never seemed boring to me, but I have very little tolerance for games that make me do this now.
RISE FROM YOUR GRAVE
Was down-right haunting for me to hear a game console actually talking!
SEEEEEEEGGGGAAAAAAA
Lol I’m working on a MAME emulator system and saw the roms for Altered Beast yesterday, and I wondered if I should bother, because I remember playing it some in the arcade. Sounds like I should skip it!
It was cool to waste a few quarters on at the arcade, but the entire game is actually only 15 minutes long, has terribly unrewarding gameplay beyond going beast mode, and is super repetitive.
MKII is still sweet. So is killer instinct, Mike Tysons punchout, tecmo bowl, super dodge ball, most of the Mario games, ff 6 and 7, chrono trigger, the first Mario kart, some of the zelda’s, and a ton more.
I’m playing Tomb Raider remastered right now and I’m scum saving like a little bitch.
I think young me just didn’t value spare time because he had so much of it.
These Unfinished Business levels are rough as fuck though.
“If you are holding the jump button as you run off a ledge, Lara will always jump right at the edge.”
- from the 100 biggest lies of gaming
Yeah, you need at least to do a jump back from the edge. I think that’s even in the Croft Manor tutorial tbh. It’s very open about it being tile based.
I didn’t even try “modern controls”. I know where I am with the tank controls.
I highly doubt the intent was to always approach ledges, then walk to the edge, then step back, then run forward, EVERY single time you need to make a jump. It breaks the flow of exploration.
Theoretically, you just need enough space. But the game’s coding is incredibly murky about how much space that is. I’ve failed jumps after running forward from the back edge of a block, just because I had landed from somewhere else, and did not then perfectly measure out one full jump-back. Ultimately, it causes plenty of annoyance and makes the controls inconsistent. If you want to read it as “You didn’t correctly backstep at every single jump” then it just means the game is boring.
I mean, it’s from 1996. 3D games were in their infancy.
It’s a very methodical and laborious game about checking every last corner and crevice for a way forward, and it’s really not a game that concerns itself with flowing gameplay. Everything is awkward. It all feels very deliberate, from the block based layout to the walk button that takes you right the edge of them.
There’s a few bits where you need to keep running and jumping (the timed flame puzzle for example) and those can be iffy, but there’s not many. It’s a game of its time, and they’ve preserved it all. I’m surprised how well it still holds up if anything, considering the gameplay is left as intact as I remember it.
The issue is, as a kid, you had lots and lots of time, and also little access to Internet forums for general game info.
Back then, you got a game and that became your whole focus for a few days instead of a few weeks/months.
Games in general were less complex and less forgiving so you were more used to playing simple platformers in which you could die and lose 20 mins of progress.
So overall, the attitude was to put effort, invest and challenge yourself (not with online play) when it came to gaming.
So given all these factors, your attitude towards games and the type of games were difference, hence why a simple platformer without much story and repetitive gameplay was the shit back then.
This is how I felt when I played Kindgom Hearts 3. It was a true sign to me that I didn’t have as many interests as I did as a kid
I think part of that is also that KH3 actually sucks compared to KH2, and even KH1 in some areas. Yeah, KH3 is flashy, but the story beats were just awful compared to the previous numerical games. I still haven’t played through the plethora of tie in games, simply because I think the director lost the fucking plot after KH2.
A little of column A, a little of column B.
Idk if it was because it was on an emulator, but when I played Smash for the N64 with friends, all I could think about was the controls felt very clunky and how much smoother Smash Ultimate felt by comparison.Nope, that’s just how it is. I would argue that smash ultimate is their best version by many regards. It is very fluid. My only complaint is there is no subspace emissary like plot in it. Instead prompting for a bunch of matches.
I also feel like Ultimate is the pinnacle of the formula. Besides the mods that people are making for it, you just can’t get better than Ultimate in my opinion!
It is far more likely that their expectations have changed.
I think that’s a fair comment, and to extend it a bit further, people expect a standard quality of life in games now that either have emerged over the years a a positive gameplay trait (regenerating health, accessibility customisation, the yellow paint guide) or a technical innovation (auto save, autoaim, customisable graphics etc).
I find it really tough going back to play Perfect Dark (the original, not the excellent remaster) and really struggling to play through the brilliant game at sub-20fps; or playing Metal Gear on the NES without the ability to return to the same room on death, seeing as the password system was a bit clunky.
We’ve come a long way, largely for the better.
There’s a free PC remaster that is said to be excellent. I’m trying to learn how to get it to work. It’s been years since I fucked with emulators.
yeah we were kids
Never had that, sorry. I come back to games I was obsessed with and begin obsessing over again. Games I found incredibly funny are still incredibly funny. I sometimes find games shorter than I expected them to be.
That hit a little too hard.