I’ve played around with moving perspectives. Your brain adapts remarkably quickly to it, in general. It trips up at some bits for a lot longer however.
A few years back, I built a rig to view yourself in the 3rd person (view from above and behind your head). It was good fun. I could adapt to the change in about 5-10 seconds, once I was used to it. Forward collision detection was completely screwed. My brain would default to “normal” without conscious overriding.
It is very beneficial that the camera points in the direction your head is facing, though. And the easiest way to achieve that is to just mount it on the head.
Fully agreed. It’s worth noting that mounting it to the side would likely also work fine. Particularly if the person is already blind. That way it doesn’t disrupt the view of facial expressions.
Mounting it further out to the side would add bulk, though. Also, that looks pretty heavy, so moving it out would mean the user would have to strain more to keep their head plumb. Mounting it on the forehead is an option, but then it would need a lot of rework to add a second eye, and there’s no path towards being able to wear a hat or helmet.
I agree there is probably adaptability here. If I were at the cutting edge of innovating on this, though, I would want to eliminate that variable if I could. Plus, in the long run, the camera will still need to be at eye level, because the world
is designed for ordinary people whose eyes are there. Even if you could adjust to having your eyes on your belt buckle, you still wouldn’t be able to walk up to a workstation, sit down, and get your job done.
I’ve played around with moving perspectives. Your brain adapts remarkably quickly to it, in general. It trips up at some bits for a lot longer however.
A few years back, I built a rig to view yourself in the 3rd person (view from above and behind your head). It was good fun. I could adapt to the change in about 5-10 seconds, once I was used to it. Forward collision detection was completely screwed. My brain would default to “normal” without conscious overriding.
There is a VR game/demo that allowed you to remove your “eyes” and carry them around etc.
It was weird, I cannot seem to find it any more :(
If you figure it out, let me know. That sounds fun to play with.
It is very beneficial that the camera points in the direction your head is facing, though. And the easiest way to achieve that is to just mount it on the head.
Fully agreed. It’s worth noting that mounting it to the side would likely also work fine. Particularly if the person is already blind. That way it doesn’t disrupt the view of facial expressions.
Mounting it further out to the side would add bulk, though. Also, that looks pretty heavy, so moving it out would mean the user would have to strain more to keep their head plumb. Mounting it on the forehead is an option, but then it would need a lot of rework to add a second eye, and there’s no path towards being able to wear a hat or helmet.
I agree there is probably adaptability here. If I were at the cutting edge of innovating on this, though, I would want to eliminate that variable if I could. Plus, in the long run, the camera will still need to be at eye level, because the world is designed for ordinary people whose eyes are there. Even if you could adjust to having your eyes on your belt buckle, you still wouldn’t be able to walk up to a workstation, sit down, and get your job done.