Interested in using Curseborne underlying systems, maybe lore and world, and powers, but want to incorporate the Clans from Vampire: the Requiem?
I’m also interested in this, since I adore VtR and consider it the best Vampire game around.
Looking over the spells in Curseborne, if i were going to do this, I would assign one Practice per Clan as their “unique” Practice/Discipline.
I’d have them start with a Spell from their Unique Practice, their Secret Spell, and then whatever they like from the Commons.
Since I’d be focusing very heavily on Vampires to the exclusion of other Lineages, I will be pilfering their powers. 😆
Ventrue / Heir
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Iron Edict
Secret Spell: Incorporeality>Shared Senses
Mekhet
-
Smoke & Shadow
Secret Spell: Illusion>Overload
Nosferatu
-
The Stranger
Secret Spell: Metaphysics>Haunted Ground
Gangrel
-
Mutable Form
Secret Spell: Mayhem>Implacable Pursuer
Daeva / House Bathory
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Emotional Manipulation
Secret Spell: Mayhem>Archonic Voice
COMMON
- Physical Perfection
- Vital Force
- Depthless Fury
- Consuming Siphon
- Metaphysics>As Smoke
- Incorporeality>Soul Scry
Let me know if this interests you! What would YOU do?—
IF, however, you want to continue to use the VtR2e Disciplines and some of the Vampiric systems from VtR 2, but would like to MOSTLY utilize Curseborne/Storypath Ultra for other mundane systems, you can check out this character sheet created by Mr. Gone!
Either approach will require some finagling, but that’s part of the fun!
Sorry, this post is the first I’ve heard of Curseborn. What is it exactly?
I’m broadly familiar with Vampire: The Masquerade, and aware of Vampire: The Requiem as a failed attempt at rebooting/simplifying that game’s universe but I don’t really know any of the specifics.
Curseborne is a spiritual successor to those older Storytell* game lines, World / Chronicles of Darkness. a new Urban Horror game designed with supernatural type crossover baked in from the start. made by some of the old hats from old WW and associated ppl who have been involved in the licensed products over the years.
It uses the Storypath Ultra system.
it’s made in-house by Onyx Path Publishing so they don’t have to deal with Paradox/White Wolf licensing.
addendum: Requiem was actually quite successful as a gameline, even if it could not outright replace Masquerade in public mindshare. but it doesn’t have to since they are different games, even if there’s overlap.
Ah ok. So in a way it’s kind of like Pathfinder to D&D? Pretty similar mechanically (I noticed in the Drivethru page that it’s dice pool d10 skill+attribute), made by a former third-party publisher.
Being designed for crossover from the start is interesting. They’ve obviously got Vampire, Werewolf, and Mage equivalents, but I’m not sure what the Outcasts or Dead are. Wraith and Mummy? (Or vice versa?)
I also wonder about theme. Each of the WoD games have pretty strong themes. Vampire asks: what does it mean to be human? It deals with human-like political and interpersonal conflicts through the lens of the supernatural. Werewolf is about protecting nature and deals with topics like ecoterrorism vs industrialism. Mage is more esoteric and about what reality is, and how our sense of the real is created. Wraith is about death and what it means to our lives. Etc. Each game has its own unique and quite strong theming that makes it stand out from the others. Not saying that a competitor needs to have the same themes, but for me the appeal of all these is that the themes are so strong. Does Curseborne manage to keep strong themes while also enabling cross-play?


