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Joined 3 years ago
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Cake day: June 20th, 2023

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  • My current game might be helpful, but it will require a little context to explain and work to adapt to your purposes.

    All my games take place in the same world. The last game was a pirate campaign, and, by the end, the players were legendary pirate kings (queens, nonbinary monarchs) that ruled the seas.

    That leads to the setup for my current game: Sea travel is impractical and dangerous. A land route to totally-not-asia would be great, but none is currently known, due to a thought-to-be-impassible mountain range between there and here. The Explorers Guild is offering bounties on both a pass through the mountains and a viable charted land route to totally-not-asia. The players (and their rivals!) take a dangerous sailing journey around the mountains, to explore the jungle on the back side of the range and try to find a pass from that angle.

    EDIT: They’re incentivized to work with the locals, because pissing them off would make a potential trade route dangerous and therefore worthless.


  • There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they’ll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It’s just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.















  • Password managers are OK but I have hesitations on them personally. I’m leery of putting all my most high-value stuff in one place behind one password. What I do instead is memorize a truly unreasonable amount of passwords, though, which I recognize is not a reasonable expectation for others. For threat models in which you’re not worried about in-person attacks, it may actually be a good idea to just write your passwords down, maybe keep your password book in something with a lock on it. I’m not advocating for any particular method, just putting it out there so people can make an informed decision.