This is good advice but I will add that putting a timer on player’s turns is also itself a bit of a problem…it comes off as infantalizing.
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sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Rick, his arrival unexpected.
1·25 days agoPeople razz nasa about the tampons but then if you ask them what a reasonable number is they won’t give you a number
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•Would you use/play on a digital thing for card game?
0·28 days agoThat’s not really how bots work. It would have to be coded to actually read and reply to your responses
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Stupid sexy Shran...
5·1 month agoBy our standards it’s just a regular bathtub
sirblastalot@ttrpg.networkto
Risa@startrek.website•How it feels when nobody takes my fanfic about a 100% furry operated starship seriouslyEnglish
0·1 month agoIn a world where any doctor can make the whole bridge crew into Klingons in an afternoon, outpatient, there’s no reason I can’t become my fursona.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•If there weren't enough compelling reasons to revisit Batman: The Animated Series...
3·1 month agoJaneway would ABSOLUTELY release weaponized smallpox to get coffee.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Do you know how many dilithium crystals are wasted being polite to the computer?
14·1 month agoYeah we made a machine that burns a million miles of rainforest and drains a lake of drinking water every time you use it, and we’re forcing everyone to use it, but you’re the wasteful one for saying slightly more to it.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•What do we do with this information?
35·2 months agoRookie mistake.
“Computer, Anime Waifus, Hot.”
Ooh, this looks neat. I don’t think I’d use it for spurious notes but it might be a good replacement place to do the making-it-good part
You need a method to quick jot stuff down in the moment. I use google keep for those thoughts/ideas. It’s on my phone, very low friction always to just pull it out and get something out of my head. Make it good later, just use your notes app (or an actual notepad if you’re oldschool) to get it out of your head so you can think of other stuff without worrying about losing it.
sirblastalot@ttrpg.networkto
D&D Next - 5e Discussion@ttrpg.network•Is "Pass without Trace" overpowered?
0·2 months agoAlso worth noting, when doing group stealth, you’re effectively limited by the least-stealthy party member, since it usually only takes one person getting caught to give the game away.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Cardassian nonesense
2·2 months agoSadly it’s not that there was “so much” it was that it was “so gay.” Berman cracked down hard on that, so there’s only hints left.
You mean y’all have adventuring parties that aren’t composed entirely of weird lil guys?
sirblastalot@ttrpg.networkto
cybersecurity@infosec.pub•Adobe modifies hosts file to detect whether Creative Cloud is installed
0·3 months agoThey used to just hit http://localhost/:<various ports>/cc.png which connected to your Creative Cloud app directly, but then Chrome started blocking Local Network Access, so they had to do this hosts file hack instead.
Ok but adobe what if you didn’t portscan me either, please.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Guess the Episode
5·4 months agoNot the klingons, they eat their Gagh live.
Science Fantasy is usually a fantasy story in a setting typically associated with scifi. The classic example is Star Wars; it’s it a world with spaceships and lasers, but it’s about space wizards having swordfights.
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•The Pros and Cons of Fantasy Counterpart Cultures
0·4 months agoPart of the fun of DMing for me is in homebrewing cultures…or, more accurately, homebrewing factions that have a culture.
Besides which, there are some fundamental flaws in your premises:
You assert that a counterpart culture is easier to understand than an original one. I 100% understand any culture I make up, definitionally. On the other hand, neither I nor anyone else at my table can say the same about any IRL culture. Even members of a given IRL culture can never fully understand the totality of it.
You also say
[if] you create fantasy ancestries from scratch, you need to convey all that information to the players.
And I don’t think that’s true. Players don’t need to know everything about a culture to interact with them. In many cases, the player characters are themselves unfamiliar with that culture, in which case any mystery, mistakes, miscommunications etc are valuable in-character roleplay. And when the PCs would be familiar with a relevant aspect of a given culture, you can simply tell them that detail, no need to loredump everything. (Eg “I beg for mercy” “Your character knows that The Southern Pirates are notorious for never taking prisoners, are you sure you want to try that?”)



TNG infamously had an episode about an asshole captain who, among other things, made arbitrary and annoying changes to the scheduling system. Did you feel the same way about it then? It just seems to me that bureaucratic and management difficulties are a totally plausible problem to deal with in starfleet.