There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they’ll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It’s just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.
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You can always just have a penalty to will saves.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•Auto-Balancing [Dungeons & Dragons]
0·15 days agoI used to only have one (seemingly) female friend, and then that friend transitioned, and I started to worry what it said about me that I only had male friends. Fortunately, a year or two later most of my other friends transitioned in the other direction and balance was restored.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•I love that they play chess.
11·20 days agoUnderstandably so, because some vulcans also lie constantly and claim they don’t experience those emotions.
Atheist lich that wants to live forever because he doesn’t believe in an afterlife and isn’t bothered by eating souls because he doesn’t believe they exist.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•What is Riker's favorite state? (NSFT)
21·27 days agoDisgusting. Content like this should be banned from the internet!
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Child care, on the other hand...
8·28 days agoThe demon in question of course being the overwhelming and all-consuming desire to smooch a buff lizard man.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•The Drumhead, what a prescient episode
4·1 month agoAnd free speech was never absolute. Forget yelling fire in a crowded etc, no sane person thinks that you should be allowed to commit fraud, for example.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Come to ~~DS9~~ my house for Thanksgiving. Among other characters who have thus far RSVP'd, we have...
2·1 month agoThe answer to #4 is “Well then you don’t have to have any” and tbh #3 sounds like a self-fixing problem and the solution to all 4.
Well, no, not really. If I forget a password I’ve only lost access to the one site, and it’s recoverable. Just an partial failure. Not going to lose everything unless I literally die in which case I don’t care about anything anymore. And no one is going to breach my brain short of tying me to a chair, and that’s not really my threat model.
Not recommended. People can and do crib the kinds of things you’re likely to have around you. It can narrow the field of guesses more than you’d think.
I guess what I mean is, it’s a single point of failure. Usually an extremely strong one, granted.
Basically what diceware does. It’s just that humans are really bad at picking random words (“banana” is over represented, for instance) that’s what diceware helps with.
Diceware is a method of generating random memorable passwords.
Password managers are OK but I have hesitations on them personally. I’m leery of putting all my most high-value stuff in one place behind one password. What I do instead is memorize a truly unreasonable amount of passwords, though, which I recognize is not a reasonable expectation for others. For threat models in which you’re not worried about in-person attacks, it may actually be a good idea to just write your passwords down, maybe keep your password book in something with a lock on it. I’m not advocating for any particular method, just putting it out there so people can make an informed decision.
This is what you get for making me admin, I’ve gone mad with power, muhahahahaha!
crimes o-o
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•High level playing can be interesting
0·1 month agoHey, if that’s what’s fun for your group, fuckit, why not?
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•...this shouldn't be possible!
2·2 months agoIt’s darn near negligible now, but any company that leaves that $.01 on the table will eventually get eaten alive by a company that didn’t.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•Not to be confused with "Summon Funkubus"
0·2 months agoWords describe the world, they do not determine it.



My current game might be helpful, but it will require a little context to explain and work to adapt to your purposes.
All my games take place in the same world. The last game was a pirate campaign, and, by the end, the players were legendary pirate kings (queens, nonbinary monarchs) that ruled the seas.
That leads to the setup for my current game: Sea travel is impractical and dangerous. A land route to totally-not-asia would be great, but none is currently known, due to a thought-to-be-impassible mountain range between there and here. The Explorers Guild is offering bounties on both a pass through the mountains and a viable charted land route to totally-not-asia. The players (and their rivals!) take a dangerous sailing journey around the mountains, to explore the jungle on the back side of the range and try to find a pass from that angle.
EDIT: They’re incentivized to work with the locals, because pissing them off would make a potential trade route dangerous and therefore worthless.