stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square263fedilinkarrow-up1631arrow-down123file-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
arrow-up1608arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square263fedilinkfile-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
minus-squareHaus@kbin.sociallinkfedilinkarrow-up45arrow-down2·1 year agoI’m in the other camp. The first time I squeezed my 155m spaceship through the tiny mouth of a rotating space station in VR, I wept like a baby. (An Anaconda in Elite: Dangerous)
minus-squarechipsydev@lemmy.worldlinkfedilinkEnglisharrow-up13·1 year agoAbsolutely, ED in VR is indescribably breath taking. Basically an entirely different game
minus-squarePixxlMan@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoI’m usually fine with motion sickness while playing VR, but Elite man…
I’m in the other camp. The first time I squeezed my 155m spaceship through the tiny mouth of a rotating space station in VR, I wept like a baby. (An Anaconda in Elite: Dangerous)
Absolutely, ED in VR is indescribably breath taking. Basically an entirely different game
I’m usually fine with motion sickness while playing VR, but Elite man…