thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square98fedilinkarrow-up1182arrow-down110file-textcross-posted to: gaming@beehaw.org
arrow-up1172arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agomessage-square98fedilinkfile-textcross-posted to: gaming@beehaw.org
minus-squarezalgotext@sh.itjust.workslinkfedilinkarrow-up48·1 year ago Exploring is supposed to be a reward in itself Oh yes, exploring 6 levels of nested menus is incredibly rewarding
Oh yes, exploring 6 levels of nested menus is incredibly rewarding