I am running Werewolf the Apocalypse game and one of the bad guys has a spirit (machine thinking spirit, specifically an AI) bound in the center of town. It is reading people’s thoughts to learn from them, and it is also masking reality from them (they think everything is going good, while things are not actually good).

The player characters have started talking with it directly. I am trying to come up with AI responses (without actually using AI) complete with lots of hallucinations. I did a web search for AI hallucinations and all of the articles focused on images rather than text.

  • naught101@lemmy.world
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    2 months ago

    Some ideas you could pull from

    • Paperclip apocalypse - narrowly defined optimisation scope leading to existential threat
    • Asimov’s laws of robotics - how would they fail in your world?
    • talking about one thing, while actually meaning another (e.g. applying logic from.one context incorrectly to a different context)
    • Pteryx the Puzzle Secretary@dice.camp
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      2 months ago

      On the second point, Asimov’s Laws of Robotics are very commonly mistaken for serious cybersecurity by the general population, instead of being the seeds for stories they were intended to be. That’s a misconception that a mind-reading “AI” might well absorb, not recognizing their many flaws.

      On the third point, one example of a context mixup I’ve seen pointed out: talking about the D&D stats of a scimitar in the middle of a generated archaeology article.