• muell@lemmings.worldOP
    link
    fedilink
    arrow-up
    0
    ·
    3 months ago

    Well, it causes moving forward to be on the negative Z-axis instead of the positive, which isn’t intuitive.

    Also, when we’re looking at the front of our model in the editor, the positive Z-axis faces away from us and the positive X-axis is on the left. Kinda backwards.

    Maybe there’s something I’m missing, but that’s the point of this thread.

    • KindaABigDyl@programming.dev
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      3 months ago

      Not if you think of forward as “towards you.” It comes from Math. X is right, Y is up, and then when doing 3D, Z is out of the page, bc that’s easiest to draw.

    • ulterno@programming.dev
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 months ago

      I haven’t used Godot, but from the info you gave, it seems like they started as a 2D game engine.

      For something started as 3D, I would expect x and y to be on the floor and +z to be against gravity.