muell@lemmings.world to Godot@programming.dev · 4 months agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square10linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot@programming.dev · 4 months agomessage-square10linkfedilink
minus-squareulterno@programming.devlinkfedilinkEnglisharrow-up0·4 months agoI haven’t used Godot, but from the info you gave, it seems like they started as a 2D game engine. For something started as 3D, I would expect x and y to be on the floor and +z to be against gravity.
I haven’t used Godot, but from the info you gave, it seems like they started as a 2D game engine.
For something started as 3D, I would expect x and y to be on the floor and +z to be against gravity.