• Susaga@ttrpg.network
    link
    fedilink
    English
    arrow-up
    48
    arrow-down
    1
    ·
    1 year ago

    Social Anxiety Survival Horror. You’re a guy at a friend’s party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won’t work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.

    • roadrunner_ex@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 year ago

      I haven’t played it - and the “social anxiety as horror”-slant feels more metaphorical than literal in its marketing - but this makes me think of the game “Homebody” a bit

    • theonyltruemupf@feddit.de
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I had a very similar idea but it’s about avoiding contact and conversation out on the street and on public transportation. May or may not be influenced by real life experience.

      • Susaga@ttrpg.network
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        1 year ago

        Good. Someone, please make this. And make it first person for the full effect.

        Other ideas for people to pinch:

        • You can only use each snippet of small talk once before collecting it again, because you’re afraid of repeating yourself.
        • The game is filled with collectibles, but they’re all located on the floor, so you’re more likely to find them if you’re in character and looking at the floor the entire time.
        • To pause the game, you have to look at your phone while standing in a quiet area.
        • Your ex-partner has a lengthy list of grievances you can hear when they’re hunting you. This includes “you always run away from me at parties”.
    • Queen HawlSera@lemm.ee
      link
      fedilink
      English
      arrow-up
      10
      ·
      edit-2
      1 year ago

      I actually thought of a ridiculous concept for an mmo, not so much an mmo, but a response to my frustrations with World of Warcraft, and how the most play race was human and the most played class was warrior. You know the one combination that you can actually be in real life, human Warrior.

      It gave me an amusing thought, then if I ever ran a fantasy-based mmo, there would be absolutely no human option, and no realistic class options, like you wouldn’t be able to pick a class that you could definitely do in real life.

      And the first major expansion would introduce the scientist class, and be all about humans finding this fantasy world. And just make that the main selling point you could play as boring Mundane Human doing real world stuff. Just a little social experiment to see how people would react… The humans would definitely have a mad scientist vibe, so it wouldn’t be completely boring.

  • axont [she/her, comrade/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    36
    arrow-down
    1
    ·
    edit-2
    1 year ago

    I probably wouldn’t want this game to actually exist, but it’s been stuck in my head for years so here goes. I described this one a while ago. A friend of mine was on mushrooms once and described a first person WW1 game where you’re an Austro-Hungarian courier running across battlefields. There would be parkour, time management, stealth, stuff like that. Sneaking through trenches and whatever. At first the missions go ok, easy enough. But then you’re given more complex missions that waste your time, or are foolishly planned.

    Your character begins mumbling under their breath about how the generals are doing everything wrong, the war is lost. Your character becomes more deranged as the missions become more fruitless. Eventually your guy will start screaming deranged conspiracies and wild racist shit. There would be a mechanic where you start to need amphetamines to function.

    Then in the last mission you catch sight of your reflection in a puddle and you’ve been playing as Hitler this whole time.

  • frezik@midwest.social
    link
    fedilink
    arrow-up
    33
    ·
    1 year ago

    Factorio-like game where you focus on sustainability rather than being the bad guy in an alien landscape. Need wood? Better replant or there won’t be anything for higher levels of the game. Need metal? You can get it, but only in a few places and then you need to think about recycling what you have.

  • GospelofJohnny@lemmy.ml
    link
    fedilink
    arrow-up
    31
    ·
    1 year ago

    NOTE: Someone probably has developed it, but I’m too poor to buy a decent computer.

    I’ve been wanting the shittiest, most grindy military logistics game possible for a bit now. Like, “oh you didn’t upgrade your Sock factory? Fuck you now your platoon has trench foot” type Grindy.

    I want to feel pain

    • servermonky@lemmy.today
      link
      fedilink
      arrow-up
      21
      arrow-down
      1
      ·
      1 year ago

      Rimworld is probably the closest thing to that right now. Watch your village starve as their clothes wear out and they get frostbite.

      Or dwarf fortress if you want to get medieval

    • Elise@beehaw.org
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Not military but have you tried oxygen not included? That game will give you trench foot.

    • CADmonkey@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Not really military logistics, but you might check out Captain of Industry. Everything sort of depends on everything else. You need food for your workers. But you need building parts to make farms. So you need bricks, iron, wood, and concrete. Each of these has a building and process associated with it. You need trucks to move materials. You need excavators. So you also need factories making vehicle parts, and maintainence parts. And all of these machines and processes make a waste product you have to deal with.

  • taladar@sh.itjust.works
    link
    fedilink
    arrow-up
    29
    arrow-down
    1
    ·
    1 year ago

    An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…

    In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.

    Basically “Not Just Bikes” the game.

    • TheDynamiter@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      Sounds a bit like cities skylines 1 on a suboptimal workshop savegame with the addition of more vehicle physics…

      One can hope for cities skylines 2 to fill this gap in a few years time

      • taladar@sh.itjust.works
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Have they stopped making cars disappear when people arrive at their destination?

        Cities Skylines 1 is actually sort of the anti-thesis of what I had in mind because it does all of the things I listed wrong.

    • Wanderer@lemm.ee
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      This but you can import real world cities.

      There a few towns near me in all different valleys. I wonder if you could mine a tunnel through the valleys. Would be interesting to try it out.

      • taladar@sh.itjust.works
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        Sadly nothing so far. Most city builders for modern cities tend to use the sim city simplistic zoning model, ignore verticality and building is super-fast and stuff does not have maintenance costs once built. They also mostly focus on cars and mass transit, not so much walking and biking.

  • Count Regal Inkwell@pawb.social
    link
    fedilink
    arrow-up
    24
    ·
    1 year ago

    Honestly? Just a modern, improved take on an old WiiWare game called Final Fantasy Crystal Chronicles: My Life as a King.

    There is nothing all that special about MLaaK on the surface: It’s just a management sim with a Final Fantasy theme to it. Place buildings. Get soldiers (well, here ‘adventurers’), send them out on missions. Get resources, invest them. In fact taken as a management sim it’s very barebones and not that great?

    The thing is, no video game ever has, in my eye, captured the feeling of being Fairytale Royalty. You have direct control over the king character (who is a 12 year old because. Final Fantasy) – You walk around town. You want to see an overview of incomes and expenses? Go talk to your assistant and she’ll give you a report. Want something built? Point to the plot and ring the chime to call a servant and say ‘Magic college here’. Sending adventurers on their quests involves directly talking to them, and you can read their mood on how they react to the assignment, with motivated adventurers doing better. And when they return wounded you can visit them in the hospital for a boost to their morale and your popularity.

    Also the higher the happiness level in the kingdom, the more citizens choose to stop and salute you, and the later you can wander around your town without your servants going “you’re underaged and royal and it’s dangerous at night, back to the castle now”, because your subjects like you.

    Idk, these small touches made the game feel very special for me back then, I’ve been chasing that high since. Shout out to Fable 3 for the variety of nice royalish clothes your character could try on, but no shout outs to it for anything else.

  • callouscomic@lemm.ee
    link
    fedilink
    English
    arrow-up
    24
    arrow-down
    1
    ·
    1 year ago

    A metal gear type game where the AI is trained on how all players play worldwide and it adapts and evolves over time in how it stations and uses its soldiers against you and for patrols. Every time you go back to play, the layouts and movements and gear and reactions of enemy AI differ.

  • Transporter Room 3@startrek.website
    link
    fedilink
    arrow-up
    22
    ·
    1 year ago

    Assassin’s Creed Black Flag (aka AC: The Pirate Simulator) meets Sid Meiers Pirates! Live The Life.

    Basically I want a giant open world with dozens of cities and even more small villages, modernish graphics, and be a pirate. And be able to lead a fleet. And swap ships.

    I’m gonna be honest, due to my niche game preferences, if they could add in ability to upgrade and customize every ship with tons of options, including crazy ass “I zip tied a rocket motor to a group of hot wheels cars to see if I could skate” type things. “I replaced one mast with a trebuchet, and because I like to tempt death it also launches flaming oil soaked things” energy.

    Maybe toss in a ship editor like starfield had, but with sloops and galleons and shit. Things like fake guns could add to intimidation factor, and while fake guns don’t shoot, they need only good from afar. By the end of the game, hopefully your branding will allow you to win some fights before taking a shot.

    And because I like games like Sim city/ cities skylines, building and management games and the like, I’d love if that could somehow be incorporated into things. Both on the ships themselves, and as your “pirate fortress” home base. And I’d want to be able to set up multiple bases, all working together.

    All of the addons being an option but not required to finish since having to micromanage the happiness of Pegleg Dave because he ate in the dark without a table again would get old quick.

    The downside is, because all these elements don’t really mesh all that smoothly in a game setting, I don’t even think it’s possible to make a good game like that.

    Basically I want to be a pirate king in a modern game, and actually feel like a king. In both ability to command what is essentially a rogue nation, and the mild headache that comes with managing it.

  • deegeese@sopuli.xyz
    link
    fedilink
    arrow-up
    18
    ·
    1 year ago

    SimEarth remake with a proper geologic and climate model.

    All the newer games in that mode feel like they’re all about growing the predefined lifeforms.

    SimEarth was more about making the planet to support the lifeforms.

  • SecretPancake@feddit.de
    link
    fedilink
    arrow-up
    18
    ·
    1 year ago

    A Rockstar Open World Pirate game.

    Black Flag was getting there, it had good vibes, but unfortunately they had to make it an Assassins Creed game and Ubisoft doesn’t know how to do it right anyways. Rockstar does.

  • webbfinch89@lemmy.world
    link
    fedilink
    arrow-up
    18
    ·
    1 year ago

    I want to be able to build a cabin in the woods, hunt and grow food, seasons the lot WITHOUT ZOMBIES ATTACKING ME

  • superpants@lemm.ee
    link
    fedilink
    arrow-up
    18
    arrow-down
    1
    ·
    1 year ago

    An extremely violent racing game where the car damage looks like human gore