It’s a bitter sweet feeling afterward, but I love it when a game has characters where, after the game is over, I miss seeing a part of their lives. Be it due to the characters themselves or the interaction they have with one another, exiting their world feels more like a loss than when normally putting a story away.

Are there any games where you experienced similar? While it can be a bitter sweet feeling, I know that it is a sign that I really enjoyed what I was playing and love to find these experiences.

    • XTL@sopuli.xyz
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      11 months ago

      This was my immediate thought as well. I’m not sure there’s any other game that measures up in the same way.

    • JayEchoRay@lemmy.world
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      10 months ago

      Dr Mordin Solus can be saved, all it costs is the ruthless suppression of Krogan : source trying a renegade run and feeling so bad that I shot him - for Solarian aide - started from mass effect 1 to do a renegade run that I could feel less guilty from my horrible decision

  • Quazatron@lemmy.world
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    1 year ago

    “Here Come The Test Results: ‘You Are A Horrible Person.’ That’s What It Says, ‘A Horrible Person.’ We Weren’t Even Testing For That.”

    • Senseless@feddit.de
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      1 year ago

      LiS, LiS: Before the Storm and LiS 2 just hit me differently. I’m not really the target group but somehow it got to me on an emotional level like no other game.

        • Ænima@lemm.ee
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          1 year ago

          I finished the first, bought the second but have yet to start it. You really should finish the first, if you have time to really enjoy it. It was extremely well done, and even as a cis male, was extremely impactful and emotionally worthwhile!

  • model_tar_gz@lemmy.world
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    10 months ago

    Witcher3 upon finishing Blood&Wine - there was such a void in my life after the closing scenes. Like I’d just watched my best friends move away across the world, knowing that I would probably never see them again.

  • Derin@lemmy.beru.co
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    1 year ago

    Mario Frigo from Just Cause 3.

    I hated him so much in the beginning, but grew to love him. Moo-rio lives rent free in my mind.

  • JayEchoRay@lemmy.world
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    10 months ago

    Hellblade Senua’s Sacrifice

    I found the premise of exploring the psyche of Senua and after the end, even though she isn’t fixed, she can at least put a part of herself to rest and really rings home what she as a person and people like her can be living with.

    Spec Ops: The Line

    Getting through the game and then evaulating all your decisions and seeing the changes over time of a broken man getting more broken leaves an impression of “Are we the bad guys”, especially after seeing the tone change from dialogue, loading screens and even how the characters move and animation over the course of the game.

    • PinkPanther@sh.itjust.works
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      1 year ago

      There’s a copy of it on archive with the Norwegian audio (since it’s no longer available to get anywhere). Uploaded by yours truly.

  • CH3DD4R_G0B-L1N@sh.itjust.works
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    1 year ago

    Pyre by Supergiant gets you like this with all the characters you help out of exile. It’s really a great visual novel held back from wider appeal due to their unique sport gameplay mechanic. But if you enjoy anything supergiant, you should enjoy it.

    • hitagi@ani.social
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      1 year ago

      I remember the first time I completed RimWorld. Kept all three OG colonists alive. Two of them got married. The husband was an old farmer, had dementia, bad back, and was eventually bedridden for a long time. His wife was a doctor and she’d visit the hospital everyday to check up on him. The third colonist, Oneesan, became a Countess and was so full of herself that she never worked. She spent her entire day meditating in her throne room.

      Also shoutout to Tracker, a recruited waster, who did some of the craziest shit like single handedly stopping a siege with a sniper rifle, and breaking up a fight between us, mechanoids, and pirates with a rocket launcher.