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Joined 1 year ago
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Cake day: June 16th, 2023

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  • A part of me feels that Ruby understands the difference in the deaths, like Garou and Ai were killed and there was no justice, she wanted to punish the ones that took away the most important people in her life.

    But now she is still upset and grieving, but maybe she feels like she got that justice she was looking for, but it cost her someone really dear to her.

    So she is grieving her love, but sort of understands how much he loved her when she probably got told of the assassination attempt and him putting a stop to it once and for all


  • True, especially since they have a confession with a list of suspects that are not connected to the incident but to murders related to Kamiki and it probably looks like a case of the one murder he decides to get involved in to finish off Aqua as he is his son, but Aqua could have been prepared because of the movie research - kind of line of investigating


  • As the expression goes, paraphrased: “When plotting revenge against your enemy - dig two graves; one for your enemy and one for yourself.”

    Edit: I do feel Aqua/Garou is the kind of guy that doesn’t believe in half measures and when he fully commits to something when he puts his all to it.

    On reflection, he fell in love with Ai, because Sarena loved her.

    His stand-out performance in the play comes from having to torment himself into method acting.

    And he spent I would think almost all his income on DNA tests - which in hindsight is a bit of a weakness in Aqua’s plan if that type of information became public knowledge, but I guess the movie being released helps distract people from looking too deeply into his past and focus more on Kamiki instead.


  • This is the type of stuff I really appreciate and was looking for - a lot of emotion and closure without much unneccessary words.

    “Detective” Akane being the narrator as the great Kamiki mystery is solved and how she explained how Aqua might have thought leaving nothing behind gave some insight in how he really wanted to separate and remove everyone he cared about away from any kind of rumour or suspicion for them to have the best life.

    Kana crying genuinely and having her show her true emotions, Miyako showing indignation and rage when she thought Kana disrespected Aqua’s corpse with a slap to breakdown when she saw Kana’s heartfelt and painful confession.

    Seeing Taiki, who is shown as so stoic, showing some real emotion and even Frill seems to show sadness

    With what Akane said in the final scenes I am sure at least Ruby is going to perform at the Dome, now with both her brother-Aqua/ person she loved -Garou and mother in mind.

    I like how “Dark” Ruby is on scene when thinking why everyone leaves her and on the last page has her revert to “Bright” Ruby

    Kana is probably studying a movie script but who knows what the final chapter will bring with showing Ruby and Kana’s resolve


  • True, I am sure if Aqua didn’t kiss her that time they found his body Akane would have probably pieced together the Aqua/Gorou link.

    Overall lots of pain incoming,especially as you said, for Kana who has made Aqua her “star” and I sure Ruby will also not handle it well either.

    Who know maybe B-Komachi performs at the Dome as a send off with Kana doing one last performance in Aqua’s memory.



  • Edit:

    The scenes preceding this moment was pretty visceral with the adrenaline wearing down and the panic setting in as everything comes into focus before finally just accepting that what is done is done and going out again at least this time with happy thoughts

    spoiler

    Really felt like it needs an epilogue as my first reaction was thinking it ended too quickly

    I don’t mind the outcome, although I do feel like it needs another chapter or two to really close up how everyone else must be feeling besides the reaction to the news.

    I guess I would like something like a funeral or something to close up the story up neatly, although not doing that does make Akane’s scene stand out:


  • Feel uneasy if this was Aqua’s final moments like “see the tunnel” experience.

    Its set up in a way where Aqua/Gorou can die and his spirit fades away or he is being brought back to life and he is comes back as Aquamarine Hoshino as Sarina’s key chain is left behind which I feel is like saying Gorou’s part of him has finally found a reason to move on and allow him to be Aqua and act his age.


  • From an audio perspective, Terraria has great a thunderstorm effect - just something that really stuck as weighty and impactful

    For the whole experience, Project Zomboid isn’t a slouch either as it has the audio/visuak effects down and feels better with the some of its parts together as individually there are parts that feel weaker but as a whole makes the for an engaging experience if one decides to wonder during a thunderstorm


  • I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.

    I remember and know it from failing, leaning and trying different things seeing what works.

    The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.

    As I said before, it is not the best and they could have done a better job, yes.

    It can leave one feeling annoyed that their gun character struggles - sure

    Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed

    But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1’s tutorial, there is more than one way to do it other than pure brute force.


  • While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

    Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

    A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

    There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.

    The final challenge can have the guy be talked down with enough speech

    For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.


  • Clearly you didn’t mutate enough :P

    Although the mutant aspect is a rabbit hole and a game unto itself once one draws attention to themselves.

    Just embrace pure humanity instead and get yourself one of those fancy shields implants hooked in with decent power generation and you too can punch pyramids.

    Its also been awhile, but the character that I was able to finish the story fully embraced augmentation in all its glory and was almost as good as a mutant with the benefit of plug and play setup to mix things up as a reward for all the token hunting.


  • Pathfinder WoTR is an overall improvement, but Pathfinder Kingmaker also has its charms.

    It feels like playing a DnD campaign with the developers acting as the DM.

    It does require some metagaming if one wants to experience everything, it does have an ending act that drags on for too long, it can feel oppressive with the disaster timers ticking away while one is still trying to figure out a rhythm and it can end up with things spiraling into danger if one doesn’t “rush” and plan around each main act quest.

    It is one of those rough games that does have a certain appeal to those that do not mind working through the frustrations for a more grounded adventure - relative to the setting.

    Tyranny, from a world building experience was great, felt like it was short an act though as I got to the final act and thought - “wait, what is that it?”

    Also it is refreshing to have a game where morality is fluid and open to interpretation and up to the player to rationalise their actions, where the decisions lean more towards following an ideology more than morality

    For a Warhammer cRPG, Rogue Trader is something to consider as well as it captures the feel of its setting pretty well


  • I really like how they made use of the eyes and contrast

    Kamiki, losses his “darkness” to only be engulfed by it as he could not let go of his fleeting moment of brief happiness Ai brought, which ultimately became the “weight” that dragged him with the karma of his actions coming full circle.

    Also how his life revolved around keeping things in place to chase a memory. It was a selfish gesture to make himself happy

    Meanwhile, Aqua has two “white”, albeit fading, lights showing how he has finally found full clarity in his actions and can actually find true peace in what he achieved, his “weight” has been lifted as he can finally feel like that pit that has made his life horrible is finally gone as he frames his life away from darkness in revenge, to finding light in living for someone else.

    They are both selfish, but the difference is one took life to chase happiness and the other gave their life for someone else’s happiness.

    (Still feel Aqua has a good chance at living as he was floating to the surface, but who knows how it ends)


  • I guess I have the roman fantasy of the metallic square scutum(?), when I did a quick read up was was made with quality layered wood and strategically placed metal trimmings and a metal boss at its center that served both in offence and defence

    First thing I thought when I saw the centurion’s shield was if it was an auxilia’s shield, but it makes sense for them to have lighter equipment if they were meant to act as command officers and to inspire confidence in the ranks at crucial times


  • Interesting read, seems it was different according to prevailing doctrines at the time

    I find the discussion around the centurions on the edges - thinking how it could afford better mobility, situational awareness and adaptability without throwing the formation too much out of step if legions were required to lock shields and when charging was required allowed the centurion enough space to lead it if necessary





  • I am sure there might have had happened, but I strongly doubt it with the commander watching over the proceedings to assert their displeasure. I am sure the rare times it happened, the commander probably did a bit of shanking himself.

    Would not be surprised if they “double-tapped” with the bodies being imspected and finished off with a unceremonious stab or throat cut to show mercy to a convulsing body, to then strip and dump it before moving on.

    Just my uneducated guesswork ¯_(ツ)_/¯