The GPU company that provided the GPU to render the assets also deserves a cut, don’t you think?

  • El Barto@lemmy.world
    link
    fedilink
    arrow-up
    4
    arrow-down
    2
    ·
    edit-2
    1 year ago

    No, fuck that. Paying a game engine for based on the success of my product is asinine. Absurd.

    That’s like car companies asking Uber drivers for a cut of their revenues.

    Or knife companies asking restaurants for a cut (heh) of their revenues too.

    It’s sheer, sheer greed and nothing more.

    Edit: I didn’t convey well what I meant. Yes, of course you should pay for a commercial game engine. That’s not asinine. I meant to say that it should be a flat fee, or maybe a tiered fee. But not something proportional to the amount of downloads.

    • Gimly@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      3
      ·
      edit-2
      1 year ago

      Well, unity’s business model was always to make it free and then ask for a fee on revenue because it’s easier for small studios. The alternative business model would be to sell a direct license of the 3D engine, which will likely cost in the 10s of thousands.

      It’s expensive building a 3D/game engine, they sell one to you.

      I’m not saying their latest move is not a real dick move, but it’s normal that they want to be paid for the product they sell. Uber drivers have paid for their cars, right?

    • AdmiralShat@programming.dev
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I mean, people already pay Unity, people already pay Unreal, people have been paying to use proprietary software since software existed

    • DarkenLM@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      You can always build your own engine, if you think you can do better. Creating a game engine like Unreal or Unity is anything but an easy task, and they should get renumerated for that work. However, a more sensible pricing model than the shitshow Unity did is Unreal’s: The first $1m in revenue is yours, after that, a constant 5% fee. Sounds reasonable to me.

      • El Barto@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Sorry, I didn’t mean to imply that the engine should be free. More like it shouldn’t be tied to the number of downloads.