No, fuck that. Paying a game engine for based on the success of my product is asinine. Absurd.
That’s like car companies asking Uber drivers for a cut of their revenues.
Or knife companies asking restaurants for a cut (heh) of their revenues too.
It’s sheer, sheer greed and nothing more.
Edit: I didn’t convey well what I meant. Yes, of course you should pay for a commercial game engine. That’s not asinine. I meant to say that it should be a flat fee, or maybe a tiered fee. But not something proportional to the amount of downloads.
Well, unity’s business model was always to make it free and then ask for a fee on revenue because it’s easier for small studios. The alternative business model would be to sell a direct license of the 3D engine, which will likely cost in the 10s of thousands.
It’s expensive building a 3D/game engine, they sell one to you.
I’m not saying their latest move is not a real dick move, but it’s normal that they want to be paid for the product they sell. Uber drivers have paid for their cars, right?
You can always build your own engine, if you think you can do better. Creating a game engine like Unreal or Unity is anything but an easy task, and they should get renumerated for that work. However, a more sensible pricing model than the shitshow Unity did is Unreal’s: The first $1m in revenue is yours, after that, a constant 5% fee. Sounds reasonable to me.
No, fuck that. Paying a game engine
forbased on the success of my product is asinine. Absurd.That’s like car companies asking Uber drivers for a cut of their revenues.
Or knife companies asking restaurants for a cut (heh) of their revenues too.
It’s sheer, sheer greed and nothing more.
Edit: I didn’t convey well what I meant. Yes, of course you should pay for a commercial game engine. That’s not asinine. I meant to say that it should be a flat fee, or maybe a tiered fee. But not something proportional to the amount of downloads.
Well, unity’s business model was always to make it free and then ask for a fee on revenue because it’s easier for small studios. The alternative business model would be to sell a direct license of the 3D engine, which will likely cost in the 10s of thousands.
It’s expensive building a 3D/game engine, they sell one to you.
I’m not saying their latest move is not a real dick move, but it’s normal that they want to be paid for the product they sell. Uber drivers have paid for their cars, right?
I mean, people already pay Unity, people already pay Unreal, people have been paying to use proprietary software since software existed
True, true. I misspoke and I’ve edited my comment.
You can always build your own engine, if you think you can do better. Creating a game engine like Unreal or Unity is anything but an easy task, and they should get renumerated for that work. However, a more sensible pricing model than the shitshow Unity did is Unreal’s: The first $1m in revenue is yours, after that, a constant 5% fee. Sounds reasonable to me.
Sorry, I didn’t mean to imply that the engine should be free. More like it shouldn’t be tied to the number of downloads.