/home/jeze3d@lemmy.zip to RetroGaming@lemmy.worldEnglish · 1 year agoThis level is when 80s kids learned for the first time that it's ok to give up.lemmy.zipimagemessage-square95fedilinkarrow-up1466arrow-down110
arrow-up1456arrow-down1imageThis level is when 80s kids learned for the first time that it's ok to give up.lemmy.zip/home/jeze3d@lemmy.zip to RetroGaming@lemmy.worldEnglish · 1 year agomessage-square95fedilink
minus-squareRightHandOfIkaros@lemmy.worldlinkfedilinkEnglisharrow-up22·edit-21 year ago99% of the time, hard levels were to prevent people from beating the game when they rented it from a video rental store. The publisher wanted to basically “force” people to buy the game.
99% of the time, hard levels were to prevent people from beating the game when they rented it from a video rental store. The publisher wanted to basically “force” people to buy the game.