There are definitely control issues with like the sticky walls level. Some of the jumping has like completely bullshit edge detection and the rocket riding is way harder than the turbo tunnel, but you never hear anyone complain about it because no one ever makes it there.
Glad you like it. He always does this in-dept technical explanation, which sometimes is too technical for me. I noticed it wasn’t even the video I wanted to link and updated the reply with the additional link about the water level specifically.
There are definitely control issues with like the sticky walls level. Some of the jumping has like completely bullshit edge detection and the rocket riding is way harder than the turbo tunnel, but you never hear anyone complain about it because no one ever makes it there.
Here is a very good technical video about this topic: The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Edit: I linked the wrong video. Here is the one I wanted to link, from the same guy:
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
This was a great watch. Thanks for posting it!
Glad you like it. He always does this in-dept technical explanation, which sometimes is too technical for me. I noticed it wasn’t even the video I wanted to link and updated the reply with the additional link about the water level specifically.
Wow! What a cool video! And what a cool channel! I’ve watched a few now, thanks for pointing it out!
Here is an alternative Piped link(s):
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
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