• NuXCOM_90Percent@lemmy.zip
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    1 year ago

    I very much disagree on the Dark Souls comparison. It is a large part of why there has increasingly been the distinction between “Nintendo Hard” and “Hard but Fair” with (From) Souls games very much being the latter.

    In a From-Souls, every boss short of the later DLCs (and puzzle bosses) have multiple viable paths. You can carry a tower shield or use ranged attacks or whatever.

    Whereas, in the god awful speeder sequence especially, there really is one real path and it is to memroize the pattern and enter in the specific sequence.

    The closest From-Souls got was Malenia and needing to know how to counter her Water Fowl attack. There was still the way to stagger her to death, but that was very build specific and a LOT of that game has the Dark Souls 2 problem of enemies with way too much poise. Combine that with dodging her dive bomb in phase 2 and she was VERY “sequence-y”. Which is why she got nerfed pretty heavily over the first few patches.


    I guess honorable mention to most of the back half Sekiro bosses where people tend to learn how to bait the AI into sequences to exploit. But that is mostly a “failing” on the player. The most egregious example is main path

    spoiler

    Ishin and that is actually a REALLY bullshit trick by From. You fight him in a field of tall grass. But if you run about twenty meters back, you fight him in an open field and can now see his legs and identify all the attacks and react and punish accordingly.