Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even earlier than that. GrieferGames has also put this into practice.
I think ultimately we’re going to end up settling for regional instances for like North America, SA, Europe, Pacific, hopefully Africa etc.
It truly would be a miracle if they somehow mitigated lag between, say, Chicago and Australia well enough for people to play and fight together. But I think there’s simply a physical limitation to literally how fast light can travel that will make that not possible.
That said, I’d be more than content with a few giant regional shards. Though I would be sad to not play with Europeans, the vibe with Euro players is a nice change of pace sometimes. Having a multicultural experience in SC also seems appropriate to the concept of the game, I want to run across people who do not speak the same language.