I love d&d because I grew up with it, but absolutely agree with you. I think that with new players, involving them in the world for roleplay is the most critical part, and character creation with Fate is the best I’ve seen for someone to pick up and use in 10 minutes.
I love Fate and think it’s much more intuitive. DND tends to crush player creativity with a lot of “sorry that’s just flavor”, and guides players towards “just move and attack”.
I love d&d because I grew up with it, but absolutely agree with you. I think that with new players, involving them in the world for roleplay is the most critical part, and character creation with Fate is the best I’ve seen for someone to pick up and use in 10 minutes.
I love Fate and think it’s much more intuitive. DND tends to crush player creativity with a lot of “sorry that’s just flavor”, and guides players towards “just move and attack”.