Image says it all. Bethesda’s being overhauled and Starfield is not on its list of focus/priority.

  • Float@startrek.website
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    1 day ago

    They consider Quake a “key franchise”?

    Could have fooled me. Why aren’t we getting Quake games then?

  • BigBananaDealer@lemmy.world
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    1 day ago

    this is being posted everywhere today. starfield was dead a year ago, 2 years ago, and 3 years ago as well. wonder if itll be dead next year and then the year after that too

    • A_Random_Idiot@lemmy.worldOP
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      1 day ago

      Yeah, but, meh… Its okay, but I think its a bit overhyped.

      but maybe i’m a bit jaded after having to restart my game over half a dozen times because of game breaking bugs.

      granted the latest version did clear up a lot of the issues, so i gotta give it that

    • psx_crab@lemmy.zip
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      1 day ago

      Next month they will announce it with a 5 second video with text saying it’s in development but will only come out around 2035.

    • A_Random_Idiot@lemmy.worldOP
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      1 day ago

      which will probably be another 76 type game.

      cause infinite monetization is the way forward for games from big companies it seems.

        • A_Random_Idiot@lemmy.worldOP
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          1 day ago

          unfortunately they don’t own and probably wont be able to access the licenses of my childhood properties that i love and want more of. 😭

          • OwOarchist@pawb.social
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            1 day ago

            Talk to your local politicians about copyright reform.

            Death of the creator +70 years is absolutely absurd, and we only got here because of Disney repeatedly lobbying to make it longer specifically so that Mickey Mouse could be kept out of the public domain. (And now, Mickey is public domain, so can we finally give up on that?)

            Instead, copyrights should only be valid for 20 years, just like patents.

            Imagine if everything up to 2006 was public domain… Imagine the kinds of movies, books, and video games we might be getting if everyone was able to use the characters, story, world, etc of anything from 2006 or earlier. Imagine how much creativity has gone to waste because that’s not yet possible. Fallout and Fallout 2 would already be public domain, freely available for others to do remakes of or sequels to. Fallout 3 would be public domain in 2 more years.

            Then there’s the software side, too. Every Windows version before Vista would be public domain, and Vista would become public domain this November. And then what about Microsoft Office? And Adobe Photoshop? Old – but still usable – versions of all kinds of software would become free, perhaps even with source code leaks/releases … and that could also really help open-source software, especially when it comes to compatibility with (formerly) closed-source software.

            (Plus, that would make copyrights and public domain much more easy to figure out and manage. Currently, it can be quite difficult to determine when a certain work is public domain or not, thanks to the timeline being based on the death of the creator. Not only do you need to know when the work was made, you also need to track down the creator and find out when they died … which is sometimes very difficult for more obscure creators. If the timeline is instead based on when the work was first made, everything becomes very simple. Take today’s date, subtract 20 years, and everything made before that date is free game. No need for further questions and investigation.)

            It’s insane that under the current system, something made by a young and long-lived creator could easily end up being copyright-protected (with a state-enforced monopoly) for 150 years or more. The whole country is only 250 years old! (It’s difficult to verify, but entirely plausible that there may be works that were originally made in 1876 or even earlier, and still protected by copyright today.)

            In most cases, the vast majority of the profits from a copyrighted work happen in the first 1 to 2 years. Most copyrighted works are earning little or no money after 5 years. So 20 years is already plenty generous, ample time for creators to make profit from their work and be rewarded for creating it. If you don’t manage to cash in on your creation within 20 years, well – too bad. The very few creators who lose out on money because of that are more than made up for by the societal benefit of being able to freely reproduce and remix all of these more recent IPs. It’s the same as with patents – you have 20 years to cash in on your invention and be rewarded for making it, and then it becomes public property to benefit everyone.

            • A_Random_Idiot@lemmy.worldOP
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              1 day ago

              Yeah, but its not the same man. and theres precious little in the Fallout and elder scrolls veins that are actually worth anything.

              • TachyonTele_Esq@piefed.social
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                1 day ago

                The Wasteland series is what fallout was based from. The 3rd game is great. There’s no reason to give bethsoft your money.

              • brucethemoose@lemmy.world
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                1 day ago

                Try new stuff though! Have you played KCDII, for instance? Or BG3?

                I grew up on ES and Fallout too, but the nostalgia kinda weakens once one witnesses how far AAA RPG sandboxes have come.

                …Also, its entirely possible we get some fan ES/Fallout games modded into newer engines.

                • A_Random_Idiot@lemmy.worldOP
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                  1 day ago

                  I’ve played, but never finished KCD 1, I want to play BG3, but its way to expensive.

                  Honestly I’m kinda fed up with AAA in general. Its nothing but trend chasing tripe, the same shit regurgitated over and over again, or… in Starfields case, a glimmer of a good idea drowning under a fast fecal sea of stupid management and implementation.

                • A_Random_Idiot@lemmy.worldOP
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                  1 day ago

                  I agree… Fallout 4 and 76 both kind of highlight the abandoning of what fallout is.

                  The only good Fallout products to come out in the Bethesda Ownership was New Vegas, and the TV Show… Which I think tells a lot.

    • SpaceNoodle@lemmy.world
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      1 day ago

      Fingers crossed that they go back to its roots. The atmosphere in the original was phenomenal and made such a great successor to the Doom franchise. While the latter has been resurrected quite well, we could hope for a similar treatment for Quake.

      • cecilkorik@lemmy.ca
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        1 day ago

        For me, at least 30% of the Quake appeal was the Nine Inch Nails soundtrack. It hit hard.

        • SpaceNoodle@lemmy.world
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          1 day ago

          Absolutely a vital part of the atmosphere, which is why I chose that word. The music, the textures, the sound effects, the characters (as they were), all together creating a never-before-seen mood in an unprecedented 3D environment.

      • socsa@piefed.social
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        1 day ago

        As a kid, Quake 2 was the only game which ever made me stop and be like “ok that’s enough computer for today.” I have no idea if it holds up, but it was very intense compared to the other shooters of the day.

        • SpaceNoodle@lemmy.world
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          1 day ago

          I actually played it recently, and it’s still decent, especially with some of the fan expansions. The original Quake absolutely holds up.

      • A_Random_Idiot@lemmy.worldOP
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        1 day ago

        i never got into quake… but has there even been a quake game in the past decade?

        it does seem a weird thing to focus on, but then again its a big name and valuable property… so I can see microsoft having bethesda shit out some quake titles.

        • SpaceNoodle@lemmy.world
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          1 day ago

          Quake got warped into the first arena battle franchise, completely losing sight of its origins. By Quake III Arena, the game was unrecognizable from the original, and while they tried to bring it back to FPS in Quake 4, it was another samey “pew pew aliens” title.

          They’ll probably focus on the arena part and ignore the atmospheric cosmic horror aesthetic of the original.

          • tal@lemmy.today
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            1 day ago

            Quake got warped into the first arena battle franchise, completely losing sight of its origins.

            Quake had both a single-player game and a multiplayer deathmatch. And it came out very early in the genre showing up and was very influential in the creation of multiplayer deathmatch games. I’m not sure that it’s reasonable to say that it lost sight of its origins so much as that it focused on one part of those origins.

          • A_Random_Idiot@lemmy.worldOP
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            1 day ago

            that sucks. I’ve had experience with games doing that before… like H1Z1, which no longer exists. Started as a zombie survival game, ended up being a pubg clone.

              • A_Random_Idiot@lemmy.worldOP
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                1 day ago

                Had such promise as a DayZ alternative, since it popped up right around the time DayZ started to suffer from a terminal case of KoS, and the fact that they said that firearms would be very rare and that most weapons would be makeshift or non-firearm based like bows and shit.

                You know, deliberate, slow weapons that could encourage player interaction vs having a DMR and shooting fresh coastal spawns from a radio tower or something from 1km out.