• MudMan@fedia.io
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    4 days ago

    Sure, but they’ve made more games. Shovel Knight Dig and Pocket Dungeon are both fun genre-blending twists.

    I don’t think he’s saying you should make something entirely unique, just that you should disregard modern tropes and treat what you’re making authentically:

    “I can tell when I’m playing a game made by people who are well versed in the game type they are making,” said Wozniak. "The people who are making an NES game should play a ton of NES games and be experts on the topic.

    • The Snark Urge@lemmy.world
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      4 days ago

      Same way that if you’re going to write, you’ve got to read a lot. My favourite metaphor for creativity is a conversation, and the most interesting “statements” in any creative conversation come from a highly relevant observation based on everything said so far, not from someone who blurts out a complete non-sequitur. A brilliant random comment can add worthwhile variety to a conversation, but they’re not the moments that feel like something insightful has been discovered - I hope that hangs together, mostly.

      Yacht Club does feel like one of those people who, when they speak up you always want to listen. I don’t do much mobile gaming, but I went out of my way to play a bit of Pocket Dungeon. It put me in mind of mobile games from way back before everything was an addictive by design skinner box, but it also managed to be something I could pick up and put down with very little friction. It’s kinda perfect, and if I was going to play more mobile games I could do worse than going back.