• ChicoSuave@lemmy.world
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    1 year ago

    What innovations have Bethesda been recognized for? What innovations should we acknowledge Bethesda for?

    • Kbin_space_program@kbin.social
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      1 year ago

      Morrowind was utterly amazing and set up bars that are still being look at two decades later.

      For starters, only the Rimworld engine gets close to how moddable the creation engine is. It truly is a masterpiece of design.

      Then, as cheesy as it is, for an Open world sandbox RPG with a quest line.

      But they’ve been riding that gravy train for 20 years too, and all they really did was jam in graphical improvements, add increasingly barebones action elements(sword/gunplay) and rip out RPG elements.

          • hiddengoat@kbin.social
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            1 year ago

            You’ve very obviously never play LITERALLY ANY FUCKING GAME that has existed in the past ten years then.

            • Wumbologist@lemmy.world
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              1 year ago

              Some people credit Bethesda and the horse armor DLC as the progenitor of the shitty DLCs and micro transactions we see in the gaming industry today

              • hiddengoat@kbin.social
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                1 year ago

                Yeah, sure, it was that one thing that one time in that one game that people laughed at. That was it. It totally wasn’t the success of microtransations on mobile devices, with people paying real money for five second clips of MIDI versions of popular song or anything like that.

                Come the fuck on.

      • explodicle@local106.com
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        1 year ago

        No he didn’t

        The big blasts were definitely the 36 Lessons - done in a week, siloed in a single room, food left outside the door by roommate but hey kids no drugs, just lots of smokes and bourbon- the Mythic Dawn Commentaries were all written on a couple of bus rides, and all the Towers lore which I wrote one night at a laundromat waiting for my sheets to dry.

    • hiddengoat@kbin.social
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      1 year ago

      Literally nothing. They have not created multiple games that dozens of companies have tried and failed to replicate.