• calliope@piefed.blahaj.zone
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    3 months ago

    What’s funny is, the phrase “Molyneux’s failed legacy” is accurate without this specific game being named “Legacy.”

    • sanzky@beehaw.org
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      3 months ago

      I really thought this was going to be a mention to Godus. I didnt know he was into NFTs

  • Gamma@beehaw.orgOP
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    3 months ago

    It was obvious in hindsight. It was also obvious before and while it was happening.

    The article is worth a read, it’s a common enough story that not exactly groundbreaking reporting but I liked how they tied the scam into Molyneux’s next project.

    • Gamma@beehaw.orgOP
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      3 months ago

      Hahaha yeah. Pay to earn? More like pay to learn

      (i stole this joke)

  • P03 Locke@lemmy.dbzer0.com
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    3 months ago

    This week, players are being asked to pay $25 for early access to Masters of Albion, a god game throwback that legendary designer Peter Molyneux (Populous, Dungeon Keeper, Black and White) says will be the last game he ever works on.

    Also, Curiosity and Godus. Let’s not forgot about those “legendary” games.

    • TachyonTele@piefed.social
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      3 months ago

      It’s telling that the games mentioned with his name are decades old, and he never stopped making new games.

    • brsrklf@jlai.lu
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      3 months ago

      “Play to earn” and NFTs have never been about making games, it’s always been about “how to pretend our speculation-based scam is something that everyone wants”.

      They know they can only get so many faithful into the crypto bullshit. And if they don’t get more people in, or at least pretend a lot more will be interested very soon (get yours early!) the illusion breaks.

      Soooo… Hey fellow gamer? Do you know what you need? Game money that’s totally (not completely unlike) real money! And you can even earn more just by playing! (our shitty, hastily made pseudo-game).

  • Eternal192@anarchist.nexus
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    3 months ago

    He started with excellent ideas that created some amazing games Fable, Black and White, Dungeon Keeper and then went completely of the fucking rails with ideas that lead nowhere, but some devs from those days seem to have issues with visualising new ideas after exhausting their first one, remember Romero and how he was going to make you his bitch? and then made Daikatana that was his biggest failure and same is with Molyneux they started swinging and then crashed and burned.

    • Gamma@beehaw.orgOP
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      3 months ago

      I think he would’ve been fine if he’d had constraints. When he has a huge budget the games still try to do too much.

      The Romero thing is interesting… apparently he can still make a decent WAD, but not every game the guy works on is going to be a banger. Sometimes the marketing team leans in a little too hard. Not to say he didn’t believe in the game, I’ve never played that one

      • TachyonTele@piefed.social
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        3 months ago

        I think lucas checked out when he figured out the merch angle. Anything he did after that was made in leisure.