What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • CALIGVLA@lemmy.dbzer0.com
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    1 year ago

    No. But it’s actually kind of hard to straight up die in Kenshi, most of the time you’re just knocked unconscious for a while, sometimes you enter a coma while you heal back up and that can be dangerous as wild animals or slavers might find you and if you’re bleeding out that could be a death sentence. The only real way to just straight up die is to get beat up so hard you get fatally wounded on either your torso or head, but that’s incredibly rare.