Apologies for another late post.
This week I have been playing a lot more UFO 50. I beat night manor and started grimstone finally.
Also been playing more binding of Isaac, working towards dead god.
Finally I also played a cute free game on steam called 20 small mazes. Highly recommend giving it a whirl. Takes about an hour
Twinsen’s Quest (Little Big Adventure 1 reamke) and Fallout London.
Twinsen’s quest is great, but… it has a lot of bugs that need fixing, the subtitles don’t always match up to what is being said and in some places there is no indication of what needs to be done leaving the player (me) feeling and being stuck.
Fallout London is great but for some reason in some areas it just… crashes to the desktop without so much as a warning, just closes completely.
Popped in to Diablo 3: Season 33 for a little bit. Chose the Crusader this round, but I’m not feeling super motivated to get through the season quickly.
Finally got through the final boss in Quantum Break. I really wish there was a sequel. Beth deserves the best.
I’m not sure how canon Alan Wake’s American Nightmare is for the overall Remedy Universe (the game itself says it’s kind of a alt reality, like a dream within a dream), but, like with Quantum Break, there are references to it in Alan Wake 2, so here we are lol. Besides, it’s a fun, short game, so why not. I was a little sad I couldn’t re-pick up documents (as I’ve played this a couple times before), but going back through them there is a surprisingly large amount of lore that’s dropped if you do consider this canon. Overall, I’m glad I played it.
Currently working through Control, and I’ve made a surprisingly large amount of progress story wise. It might be a bad idea that I am doing a replay, since I’ll want to collect every single little thing again, and that might take a while, but I love this game, so I won’t complain too much. Also, I absolutely forgot that they straight up mention Mr. Door. When I first played this game, it was before I played Quantum Break, so when “Mr. Door” popped up I was very confused, and by the time I got to Quantum Break I had forgotten the comment, I didn’t make the Door/Hatch connection. So it was a cool light bulb moment that makes me glad I’m going through the Remedy games again.
I’ve started playing through some classic SNES and GBA games.
Chrono Trigger – Oh man, this one’s good. The soundtrack is on fire, and the game does a good job at making you feel like your actions make a difference.
Metroid Fusion – If you told me this was made in 2024, I’d probably believe you. It has a sense of pacing and suspense that I wasn’t expecting for a metroidvania.
I haven’t gotten very far in either, but so far it’s looking like they’ve aged like wine.
Just “finished” Factorio’s new Space Age expansion. Just a few more achievements to collect, but I need to start a couple new runs for those so I will be continuing on with that until Path of Exile 2’s early access in December.
Started playing the first Watch Dogs for the first time in six years after learning about the wide variety of mods. As a Linux gamer I of course had to do a bit of tinkering. Ubisoft Connect would only make a black screen and take me to the login screen. I read that had something to do with Wayland and Proton not handling Electron apps really well. After switching to Wayland I could finally use Ubisoft Connect and download the game.
Performance-wise the game does well. After setting geometry and LoD levels to High instead of Ultra, the frame rate stays above 60 FPS. This may be mainly due to me using Linux and the game’s optimization as hardware is well above the recommendations.
Modding is currently annoyingly janky, as I had to create an XML file for each zipped mod for Disrupt Manager. Still I couldn’t get that working, as I got a weird error message. Interesting to know if that tool works all well on Windows. I resorted to installing The Worse Mod with Living City, so the game’s graphics get overhauled and more randomness and chaos is added to the game world. The graphics get more closer to the infamous E3 2012 demo, but as a downside the depth of field effect is closer to the player, as if Aiden Pearce were near-sighted.