nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoNintendo Patent Approved in August Could Be What It Uses Against Palworldgamerant.comexternal-linkmessage-square20fedilinkarrow-up176arrow-down13cross-posted to: pcgaming@lemmy.capcgaming@zerobytes.monster
arrow-up173arrow-down1external-linkNintendo Patent Approved in August Could Be What It Uses Against Palworldgamerant.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square20fedilinkcross-posted to: pcgaming@lemmy.capcgaming@zerobytes.monster
minus-squarerbn@sopuli.xyzlinkfedilinkEnglisharrow-up71·2 months agoHow the hell can one have patent of ‘catching a creature through aiming’ or even more crazy to me ‘riding a creature’ in games? Both concepts exist in so many games and even in real life. I mean did Nintendo never hear of horses?
minus-squareASDraptor@lemmy.autism.placelinkfedilinkEnglisharrow-up35·2 months agoGreed. Simple as that. They only care for money. And they used to get a pass because they made good games. Not anymore.
minus-squareSaledovil@sh.itjust.workslinkfedilinkEnglisharrow-up7·2 months agoRiding a creature. “Daggerfall” had ride-able horses. That’s the oldest example I can think off. But there’s probably something even older than that.
How the hell can one have patent of ‘catching a creature through aiming’ or even more crazy to me ‘riding a creature’ in games? Both concepts exist in so many games and even in real life. I mean did Nintendo never hear of horses?
Greed. Simple as that. They only care for money. And they used to get a pass because they made good games. Not anymore.
Riding a creature. “Daggerfall” had ride-able horses. That’s the oldest example I can think off. But there’s probably something even older than that.
Joust?