The latest free update to No Man's Sky, Worlds Part I (version 5.0), ushers in an entire universe refresh, bringing huge leaps in water and cloud quality, as...
It’s very intense in the begining, because you’re thrown onto a random planet at first with a ray gun that absorbs materials…at a painstaking slow rate.
Eventually, once you get over the hurdle, you’ll start making massive amounts of cash quickly. Then you’ll just buy materials in bulk, store them, and never harvest ever again.
But those first few hours? It’s rough. My first planet was a highly toxic planet. So I had to build a base IMMEDIATELY without materials. And the whole time you can only be out there for a few minutes at a time, before you need to hop back into your ship (you don’t need to take off), just to catch your breath. Eventually I could use the base to catch my breath, but that was only after I harvested materials, and built the most basic ass 1x1 base, and later expanded on it.
But once you get over the hump of not having money, you’ll be fine.
I’d give you support on how to get money, but that’s a slight spoiler. I’ll just say that once you figure things out, money is never an issue.
Alright, you’ve convinced me to give it another go with this in the back of my mind. I think maybe I didn’t stick it out at my first base long enough and only ended up with a few very small bases on various planets and ended up struggling to get a hold of fuel to keep going. I was constantly running out of fuel and ended up getting marooned on hostile planets without supplies to get off or build a base up quickly enough.
Yes. I forget what they’re called, but you have those fuel things that allow the 4 takeoffs. I always make sure I have 4 of those (16 takeoffs) before I venture out.
And if you want a tip on this, I can give you a mild spoiler, thats more of a game tip.
Are there any trustworthy guides? I’m in the same boat as the person you responded to, but that “intensity” you mentioned just makes me feel stressed and lost
It’s very intense in the begining, because you’re thrown onto a random planet at first with a ray gun that absorbs materials…at a painstaking slow rate.
Eventually, once you get over the hurdle, you’ll start making massive amounts of cash quickly. Then you’ll just buy materials in bulk, store them, and never harvest ever again.
But those first few hours? It’s rough. My first planet was a highly toxic planet. So I had to build a base IMMEDIATELY without materials. And the whole time you can only be out there for a few minutes at a time, before you need to hop back into your ship (you don’t need to take off), just to catch your breath. Eventually I could use the base to catch my breath, but that was only after I harvested materials, and built the most basic ass 1x1 base, and later expanded on it.
But once you get over the hump of not having money, you’ll be fine.
I’d give you support on how to get money, but that’s a slight spoiler. I’ll just say that once you figure things out, money is never an issue.
Alright, you’ve convinced me to give it another go with this in the back of my mind. I think maybe I didn’t stick it out at my first base long enough and only ended up with a few very small bases on various planets and ended up struggling to get a hold of fuel to keep going. I was constantly running out of fuel and ended up getting marooned on hostile planets without supplies to get off or build a base up quickly enough.
Yes. I forget what they’re called, but you have those fuel things that allow the 4 takeoffs. I always make sure I have 4 of those (16 takeoffs) before I venture out.
And if you want a tip on this, I can give you a mild spoiler, thats more of a game tip.
Are there any trustworthy guides? I’m in the same boat as the person you responded to, but that “intensity” you mentioned just makes me feel stressed and lost