In short, I want to begin a hobby project on making a collection of offline games to pass the time with no nagging advertisements or micro transactions.
I would like a mix of puzzle-style games (Wordle, Sudoku, Solitaire, etc.) and more traditional games (Subway Surfers-style, that arrow game where you click while the bow is moving and you need to aim for the target)
I’m looking to focus on relatively easy to make 2D singleplayer games, since multiplayer and 3D will both add additional layers of complexity.
Anyone have any suggestions? Thanks!
Minesweeper!
Slime volleyball
You mean Blobby Volley?
yes
Just remember quality over quantity.
The helicopter game (though I guess now Flappy Bird would be the reference work) - http://arcade.flashgamearchive.com/game.php?game=Helicopter&m=0
Bejewled style match-3 puzzle game.
match puzzle game could be interesting
Checkout merge maestro
Ball on a maze controlled with gyro - simple acceleration and friction physics, just design levels with hazard pits, walls, pins, bumpers etc.
Check out Simon Tatham’s Puzzles for inspiration. Mostly logic and puzzle games, but they seem in line with what you’re thinking.
Ok golf
I’ve been thinking about attempting to make a foss Pokémon go like game, or walking focused virtual pet game, but without the dark patterns and monetization that constantly tries to separate you from your money
Absolutely enormous amount of work for character/monster design though, so for now I’ve just been thinking about it occasionally and will try to doodle creature designs as I think of ones I think might be interesting
At least gameplay doesn’t need to be very complex
I was thinking just a regular android app to make it easy to use the stepcounting activity api or whatever though, rather than using godot, unless I think of functionality it really needs an engine for
classics like Snake, Puzzle Bobble, Angry Birds, etc. are worth emulating
*edit: emulating as in coding your own version not literal emulation
Ooh, definitely will try to make snake






