

I’ve also made this monstrosity…I wonder what will it do…
Hi, I’m sbird! I like programming and am interested in Physics. I also have a hobby of photography.
previous scheep on lemmy.world: https://lemmy.world/u/scheep
I’ve also made this monstrosity…I wonder what will it do…
OHH I REMEMBER THAT
I think they are confusing Microsoft Edge (the browser) and Bing (the search engine). You can see the Copilot icon in the top right, so it’s probably the Edge browser.
more like a platform where the community is able to publish user-created games for people to play. Maybe the different instances could be different types of games (e.g. action, RPG, puzzle) or different languages/regions. For instance, something like Roblox and even Scratch is where people are able to make their own games and make it public so others can play (though for Scratch, it’s not just games).
Budget phones by Chinese companies are really good now, esp. with things like SiC batteries. Very cheap phones now have nice 120hz screens, decent processors for everyday use, very good battery life, nice build quality, and even okayish cameras. It’s really only the software that’s a bit bloated, but it’s (usually) removable (and you could always install a custom ROM)
Budgets phones from non-Chinese companies like Samsung and now Nothing/CMF are quite good too.
edit: when I mean build quality, I don’t mean metal/glass. Budget phones are made of plastic, but nowadays they have nice finishes, are quite durable, and are dust/water resistant.
That makes sense, humans love grabbing the next new thing.
I find it weird that tech reviewers are hyping up 7 years of OS support by Samsung and Google (which is very good!) while simultaneously promoting upgrading to the newest phone every year (which, in my opinion, is quite wasteful)
Yeah, budget phones have gotten really good. That makes sense, the companies have a financial incentive to make the better phone than everyone else.
Kind of crazy that we mere humans have developed these super-advanced silicon wafers that can do millions of operations every second and we develop new, better ones every year.
Ah ok. Everyone makes mistakes, it’s all fine and good :D
No, I wasn’t born yet…
later down the line I might add a few more nature deity abilities, but I think four is probably enough.
That makes sense, the Greeks has a bunch more gods and deities and such they worshipped.
In my game I’m also including four of the nature deities, Helios (the sun god), Achelous (the river god of the Achelous river), the winds, and Gaia (the Earth). The idea is that you can interact with the totems to use their abilities (e.g. Gaia totem would heal you)
that does look really cool! I’ll have to do that at some point…I should probably make the player sprite first though, right now it’s a recoloured version of the one from HeartBeast’s tutorial.
The idea is that you explore each god’s “realm” and at the end there’s some sort of boss fight where you have to knock out the god to steal their “fire” (e.g. mastery of the seas from Poseidon) for the humans
edited to mention it’s the Greek ones and not the Roman ones. Or did I do something else wrong…?
or maybe I could play with some lighting to make it dark and cave-like…
in or out?
infinite what?
how much zoom?
A better look at the particles with the parallax background and player visible. Do the particles look any good, and if not, how should I change them to look better?
Also, the rain particles are attached to the CanvasLayer, but that also means the rain isn’t really in the world. Having the rain particles over the whole world would be kind of a stupid idea: that’s a lot of particles. Is it possible to make the particles “scroll” kind of like a scrolling background? Putting it in a ParallaxLayer didn’t work, so there’s probably some way I could do it with GDScript.