- cross-posted to:
- solarpunk@slrpnk.net
- cross-posted to:
- solarpunk@slrpnk.net
cross-posted from: https://slrpnk.net/post/10045103
The vote to elect a new chair of the Pacifica Grid closes in four days, and an auditor thinks there’s something suspicious going on. Records of an incident for the lead candidate’s past have been destroyed in a cyberattack, and the manager responsible for the files is being mysteriously tight lipped. Keeping power in the right hands requires answers, and it’s going to take a few determined problem solvers to get them!
After releasing the core game manual a week ago, we’ve now released our first playable adventure. It’s a concise little one-shot that can be played in 2-4 hours, written specifically as an easy entry point into the game’s world and rules.
Like the game itself, it’s FREE! So check it out, tell your friends, and if you like this weird little story of hard-science sci-fi intrigue, please leave us a rating and review!
https://www.drivethrurpg.com/en/product/482551/fully-automated-a-demonstration-of-power
That’s totally fair. I think the main system provides a heavy dose of what people associate with DnD, which is rolling dice, adding them to something and shouting out a number and then it’s either big (yay!) or small (oh no!) without having to think about it any more than that. But we understand the subjectivity, and really tried to make the content as portable between game systems as we could.
I’m still curious to hear others try out combat. I know it’s a wild claim, but I think our combat systems is genuinely kind of next-level. I know that sounds totally braggadocios to say, but I really think there’s something there.