• Lonesome_Lorakian@ttrpg.network
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    8 months ago

    I think (some of) the hostility towards homebrew might come from the fact that PF2 plays very much “numbers first” in the sense of balancing. So I feel this is one of its greatest appeals for players of the cellar lizard game who couldn’t stand the wobble of that system. When those people associate “homebrew” only with “fixing the dang game” of course they get confused when people try to “fix” a game that doesn’t have any such glaring mechanical oversights.

    That’s of course not helpful though. As I see it, mostly people homebrew because they are going for a different experience but with a familiar game system or just 'cause it’s fun to try and see what you can do with the game.

    I’ve only been running PF2 for a short while and haven’t really tried changing anything as I believe I should know how it works before messing with it. In other systems I’ve homebrewed quite a lot and optimizing the balancing was more of a helpful creative framework and never the sole point of it.

    So yeah, I like the idea of encouraging people to share their rule variants. Wasn’t this the whole point of having a better open license anyway? So everyone could share their custom stuff without worry and everyone else would have a better and richer game for it? 😁

    (with homebrew here I mean changes to the core rules only and not adding your own creatures/items/… That I already do because it’s baked into the core rules in PF2)