Ross Winn
Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.
- 17 Posts
- 11 Comments
Ross Winn@ttrpg.networkto
rpg@ttrpg.network•Good E-Reader or Tablet for Reading RPG PDFs?English
0·2 months agoThe iPad has a variety of sizes up to 13”.
Ross Winn@ttrpg.networkto
rpg@ttrpg.network•Good E-Reader or Tablet for Reading RPG PDFs?English
0·2 months agoMy amazing iPad does this well. You can get a 10th generation starting about US$250. ALSO, look out for November deals.
Scatter ideas… players are unlikely to move in any specific order or direction because that’s what’s expected. Most experienced players are terrified to do what the GM wants because they believe they’ll all die. Players and GMs are commonly perceived as adversaries, but they should be collaborators. So the GM can scatter ideas and little bits of business al over the place and then the group can choose. Members of the group can ask for elements and the GM can choose. Create the series together, allow the players to affect change in the setting, and never let an NPC do what a player does. Thanks for coming to my TED Talk.
Ross Winn@ttrpg.networkto
rpg@ttrpg.network•The Strangest D&D Settings Ever PublishedEnglish
0·3 months agoHollow World wasn’t strange from either perspective. There have always been fantasies involving the hidden civilizations under the earth. There was also among designers a fetish for the pulpy adventure stories. See also, Doc Savage, the Nile Empire for TORG, Justice Inc and Lands of Mystery, various Buck Roger’s iterations, Thrilling Places, Hollow Earth Expeditions, Spirit of the Century, as well as a few dozen others. Hell, even Traveller is based on the pulpy SF like Dumarest and Lensman.
Ross Winn@ttrpg.networkto
RPGMemes @ttrpg.network•A real excerpt from Mike Pondsmith's Wikipedia page [Mekton]English
0·3 months agoBack in the 80s we were just guessing most of the time. At least until Akira was released in the United States in 1988 and only then white people started realizing there was a market.
Ross Winn@ttrpg.networkto
rpg@ttrpg.network•What are some tools you personally use for prep?English
0·3 months agoNotes, and links, etc: UpNote Fantastic app, Windows, Linux, macOS, iOS, Android; Markdown support.
Ross Winn@ttrpg.networkto
rpg@ttrpg.network•Linux options for note organization?English
0·3 months agoI very much appreciate UpNote for three reasons. First it is a flexible and straightforward notes app. Second, there is a one time purchase option. Third, I can use it for Linux, Windows, macOS, Android, and iOS. Nothing else combines these value propositions.
I was an Evernote user since version 2 but it has just become a bloated terrible experience, and it’s egregiously expensive. UpNote gives me those key features without any cruft.
Ross Winn@ttrpg.networkto
RPGMemes @ttrpg.network•I basically had to unfollow everyone on the latter platformEnglish
0·6 months agoSome people just love to bitch, especially if that’s all they do. James Wallis said (IIRC) “Game designs aren’t tools, but some game designers are”.
Ross Winn@ttrpg.networkto
D&D Next - 5e Discussion@ttrpg.network•Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as HeadEnglish
0·6 months agoFuck Hasbro
Ross Winn@ttrpg.networkto
rpg@ttrpg.network•RPG design: The Essential Reading ListEnglish
0·9 months agoI’d definitely study the evolution of the hobby using books like The Elusive Shift (Petersen), Role-Playing Game Studies: Transmedia Foundations (Deterding, Zagal) and Designers & Dragons: A History of the Roleplaying Game Industry (Appelcline). Once the students had a grounding in the history I would suggest a unit on Dice and Probability, the Mechanics and influence on settings.
- D&D for level and progression, and contrasting that against Palladium’s approach.
- Traveller for the lifepath concept as well as the developing of universal setting.
- Hero System and the rise of point based mechanics, contrasting with GURPS.
- Interlock (Mekton, Cyberpunk) and the emergence of Unified Game Mechanics, maybe contrast with Atlas Games All Flesh Must Be Eaten, et al.
- Vampire, and the development of Dice Pools and the rise of “splats” as a business model.
- Over The Edge and Amber Diceless as differing approaches to non-traditional RPGs.
- Sorcerer, indie games, The Forge, and the story game movement. See also gamist/narrativist/simulationist as styles of play.
- D&D 3.0 and the OGL explosion.
- Apocalypse World and the New Wave of RPGs as a reaction to OGL. (one man’s opinion).



RPGs, much like SF, have always been a mechanism to explore social issues in philosophy, governance, and thought. In Human society I don’t personally believe that “politics” can be avoided in any group anywhere. —of course that’s just one man’s opinion.