170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.
170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.
Could you edit the post and add the actual store links? Thanks!
Interesting, I didn’t know about that.
How big part in the game is crafting?
Do you use dropbear and manually input the password to unlock the LUKS partition, or have you scripted something to automate that?
Thanks for the comments. I agree on the general consensus, that once an encryption key enters the VPS, the encryption is compromised.
However, I’m thinking more in practical terms, eg. the service provider doing just casual scanning across all disks of VPS instances. Some examples could be: cloud authentication keys, torrc files, specific installed software, SSH private keys, TLS certificates.
Wow, I didn’t know reads deteriorate SSDs. What’s the reason? Is the rate significant?
5 k€? No wonder no one uses tape for home usage. You can come up with a lot of cheaper alternatives for that price.
Do unplugged SSDs eventually lose the data?
Thanks for the Netbird link, wasn’t aware of it.
If I’m not badly mistaken it’s also possible to self host Tailscale. For example:
https://github.com/juanfont/headscale
I haven’t tried either. Probably should at some point, but I haven’t really found a use case yet.
I use Debian stable because I’m tired of constantly twiddling with breaking stuff, I just want a distro that keeps working without issues and tinkering.
If you still want to learn Linux stuff and debug packages, then go for a bleeding edge distro.
Bait and switch. Stay tuned for enshittification.
Pirates are doing God’s work of preserving the digital arts. Heroes every one of them.
Use software owned by Oracle? Fuck that, I would rather get mauled by a bear.
I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.