Sounds kinda like Deathspank, which was awesome.
Sounds kinda like Deathspank, which was awesome.
Arrowhead has less than 100 employees. Helldivers 1 sold much, much less than 2. It has an all-time peak of 6,744 players, and that was seven years ago.
These were the conditions going in. I’m sure they’re trying to scale up and meet the insane demand for bug fixes and content, but that ain’t done in two months. In most respects this is a small developer who hasn’t planned for this kind of popularity.
Dunkey’s promo vid had the dev say he wrote it himself.
Fuckin’ STOP PREORDERING shite
You can definitely solo a lot of content, if that’s your jam. There’s plenty of vids on YouTube showing this, at the hardest level to boot.
This was the whole ethos of the first Star Wars films - Lucas made a point of getting everything look worn, to the point of having a term for it: the “used universe”. Exemplified by C-3PO’s whole look, Luke’s clothes or even Han Solos’s sweaty shirt.
It’s a shame he seems to have completely forgotten this when it was time to make the prequels…
Weird. I have like three crashes total in 66 hours since I bought the game in late march. Did you clear the shader cache, update drivers and all that jazz?
MS has been doing that for over 20 years, no news there. The reason for acquiring is to deny acquisition to others, and to ensure MS’s ecosystems have software, I imagine.
Wait, is NMS a game nowadays?
Set up a PiHole if you can, I see no ads whatsoever.
Yeah, clearly offering more ways to legitimately purchase their content is predatory… Stellaris is EIGHT years old at this point, it’s hard to find another single player game that’s still supported and updated as well. Every dlc also brings a free update, so all owners benefit.
Or maybe we just need to stop buying shit that’s just thinly veiled skinner boxes, and play games because they are fun again, not to get the best/coolest/most brag-worthy stuff in-game.
would focus on the essence of what made the original series great by making an, “arcadey, amazing-feeling, very accessible, competitive and fun game.” Project Gravity was also planned to be a live-service, free-to-play title
Yeaaaaaah, those two are probably not compatible.
I think I saw an ad for this when it came out, but I thought it was some multiplayer hero shooter thing, which doesn’t interest me.
Maybe not release it in-between BG3 and Starfield would have been better, hey?
His understanding of global security is that of a low-level mobster, who thinks alliances are a protection racket. What does that tell you about him?
I’ll grab it in four years, when they give it away for free. And never ever play it.
Releasing a niche new IP from a well-regarded but lesser-known developer with little to no marketing in the extremely busy autumn and expecting success is… a bit weird. You gotta wonder what they were thinking.
I think you could do a LOT better for $10