Jürgen Hubert
Long-time role-player. Translator of old German folk tales.
Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.
- 51 Posts
- 61 Comments
Jürgen Hubert@ttrpg.networkto
rpg@ttrpg.network•Why isn't Worlds Without Number more popular? It's a great fantasy OSR-style game with a great skill system.English
0·26 days agoI will buy any Sine Nomine Publishing books unseen for their amazing worldbuilding tools, but I’m not particularly fond of OSR rules as a whole. I can deal with D&D 5E or Pathfinder 2E, but beyond that I have little interest in level-and-class systems.
It’s a book reviewing/organizing site, similar to Goodreads - but noncommercial, distributed, and part of the Fediverse.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Show me your BookWyrm RPG lists!English
0·29 days agoWhoops! I don’t know how that link got messed up, but it should work now.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Folk Tale Metafiction for Fantasy TTRPG settings?English
0·3 months agoGood point - there have been similar types of metafiction, although I don’t know any where the focus was on folk tales.
Jürgen Hubert@ttrpg.networkOPtoCall of Cthulhu@ttrpg.network•AI and (Cthulhu) MythosEnglish
0·5 months agoThe situation in the AI industry being what it is, I would not rule it out!
Jürgen Hubert@ttrpg.networkto
pathfinder@ttrpg.network•Paizo Restructuring: A Difficult Update About Our Future | Paizo Blog
0·5 months agoI feel I ought to buy a bunch of Pathfinder/Starfinder stuff in order to support them.
Hmmm… I bought that, but I didn’t read it more closely. Maybe it might help me for the GURPS Shadowrun conversion I’ve been fantasizing about since forever.
Jürgen Hubert@ttrpg.networkOPto
GURPS@ttrpg.network•What are your favorite GURPS 3E supplements?
0·5 months agoI particularly like the “Black Schools” of GURPS Cabal.
“Like Hogwarts, but we cheerfully acknowledge that we are evil, privileged bastards!”
Jürgen Hubert@ttrpg.networkOPto
D&D Next - 5e Discussion@ttrpg.network•Stuff you find within a Mad Artificer's Lair
0·5 months agoOnly two, alas.
Jürgen Hubert@ttrpg.networkto
RPGMemes @ttrpg.network•Cover Art [Wraeththu: From Enchantment to Fulfilment]
6·5 months agoAnd now you have introduced a new generation of #ttrpg players to the existence of this game.
You fiend!
Jürgen Hubert@ttrpg.networkOPto
Map Enthusiasts@sopuli.xyz•Have you done a map with a GIS system?English
2·5 months agoThe idea would be a custom fantasy world, starting with continental outlines and working my way inwards to focus regions.
And I would use QGIS.
Jürgen Hubert@ttrpg.networkOPto
Map Enthusiasts@sopuli.xyz•Have you done a map with a GIS system?English
3·5 months agoYeah, if I were to do this, I would use QGIS.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•What RPG rules would you use for Brancalonia instead of D&D?English
0·5 months agoPathfinder 2E has a very similar power curve as D&D 5E. In fact, it might even be worse for Brancalonia as characters basically get their level as a flat bonus on everything.
Sounds like a fun game!
I am personally not overly enarmored of OSR rule systems, but I’m a sucker for good worldbuilding and worldbuilding tools - I buy Sine Nomine Publishing stuff unseen, for instance. Maybe I should give this a closer look.
Ouch! That sounded rough. But I’m glad you learned some valuable lessons from it.
Jürgen Hubert@ttrpg.networkto
DACH - Deutschsprachige Community für Deutschland, Österreich, Schweiz@feddit.org•Künftiger FDP-Chef Kubicki: "Jeder hat das Recht, Milliardär zu sein"
17·5 months agoDarauf antworte ich mit Art. 14 (2) des Grundgesetzes:
“Eigentum verpflichtet. Sein Gebrauch soll zugleich dem Wohle der Allgemeinheit dienen.”
Also, wie halten wir es denn mit der Vermögenssteuer?
Jürgen Hubert@ttrpg.networkOPto
D&D Next - 5e Discussion@ttrpg.network•Stuff you find within a Mad Artificer's Lair
0·5 months agoThey were fascinated by the fork.
Or possibly disgusted. Either way is good. 😁
Jürgen Hubert@ttrpg.networkOPto
D&D Next - 5e Discussion@ttrpg.network•Help me detail a Thieves' Guild hideout!
0·5 months agoThe main headquarters are elsewhere, but the guild maintains lesser safehouses in most districts of the city.
But you are right, I haven’t put much thought into whether this is a hub for activities or a place to lay low. I’d say it’s primarily the former.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Weird Real World Locations for your Games!English
0·6 months ago
Here is a neat bit of ancient technology: A qanat.
A common problem in arid regions is how to get enough water for your irrigation needs. Digging wells is one possibility, of course, but the water table might be far beneath the surface.
However, the neat thing about the water table is that it runs parallel to the surface - so if the terrain rises up and forms a mountain, the water table will rise up beneath the mountain as well. Thus, you can tap the water within the mountain simply by digging a tunnel into the flank of the mountain.
Which isn’t exactly a trivial undertaking, of course. Still, some qanats in the Middle East have been in use for several thousands of years.
And for #TTRPG , such qanats represent a good entrance to the “Underdark”, or whatever the local “Realms Below” are called - or vice versa, and monsters might emerge from them. And what happens if a qanat suddenly ceases to bring water? Naturally, some daring adventurers have to go in there and solve the problem, or else an entire community might starve!




For me, as a GM, this can easily mean more stress since I now need to incorporate player ideas into the setting which might not mesh with my own plans.