I love that approach to creating the world: open ended and educational. Realistic games are such a fun way to delve deeper into new topics – especially ones that can seem a bit dry other wise. Like soil testing!
I think the multilayered approach works particularly well for the slrpnk genre too, since our ecosystems are complex with many different changing parts that contribute to the whole. Having all of that baked into the game encourages the player to get familiar with all the different ways our environment can be hurt and healed.
Super cool :) thanks again for sharing your process, I find it very inspirational
The photon front-end looks clean and runs well on both my mobile and desktop. I do agree with another commenter (coolkat, I think) that’s it’s not as cute and unique as the current front end, but maybe that’s possible to change – you did mention that it can have a custom color scheme. Or maybe it’s good to have it clean and polished, I guess it’s just personal preference.
I appriciate all the work getting done & hope the vegans find this instance to be welcoming and respectful :)
Oh and if replacing ssds starts to get expensive because of poor optimization, I would be down to donate to the cause. Hopefully a way to fix that issue comes along somewhat soon.