• 3 Posts
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Joined 1 year ago
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Cake day: July 4th, 2023

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  • It’s not that we don’t use mode, there are definitely times mode is used. It’s just that mean (and median as well) contain a lot more useful information about distributions that we often care about. For a normal distribution mean, median, and mode should all be identical. So why do we use mean? Because mathematically, the mean is what underpins the formula for the normal distribution, not median or mode, and when you’re talking about doing math with normal distributions mean is the thing to talk about (along with standard deviation).

    We use median a lot too, you probably just don’t hear it called median very often. The median is useful in non-normal distributions, and it defines the 50th percentile, so along with the 25%-ile and 75%-ile you’ve got your quartile distributions. We use these all the time to talk about grades in schools, or when we talk about home prices distributions in a given area, or salaries within a given field.

    We use mode too, again just by a different name most of the time. Any time you’ve asked “what’s the most common blank” you’re basically asking for a mode. When we talk about “average” income in a country, we’re usually actually talking about median or mode. Favorite animal? Answered as a mode.

    You have to use the right statistical tool for your question: unfortunately English doesn’t do a good job of conveying this without math jargon.



  • I never once asked the community to help me find fault in their behavior. It is a devastatingly poor mechanical choice to play a full caster with no armor and completely avoid using any leveled spells while rushing into melee. It makes it exceptionally hard to balance the game at a level which is challenging to the players but without threat of TPK. I am allowed to be frustrated that the “safe” encounters I feel I have to build to avoid TPK result in me basically never landing a single hit on the players. I have tried addressing this multiple times in a polite and genuine manner. I’ve tried suggesting we play a different, more narrative driven game like PBtA systems, which all of my players shot down, especially this player in particular, because they “like the crunch” of the systems we’ve been playing. I don’t like that you’re calling me an adversarial dick because I am expressing a frustration with a player even though I have done nothing adversarial.


  • I’ve had the discussion with them twice. For leveled spells they’re trying to conserve, but to a ridiculous extent. Like fully rested before a known dragon encounter that is also an explicitly stated last encounter of the dungeon and reminded to use spells immediately prior to the encounter and never used a leveled spell. But they never give an explanation for not using cantrips beyond “I just forget”. This is when we have the discussion about “well it seems like the mechanics of this class are really at-odds with the way you like to play, maybe next time you should try a Paladin?” Which seems to go over well, until the next character sheet shows up in my inbox.


  • I’ve tried, I don’t attack downed players. The general flow is

    1. Seemingly well-balanced encounter (although higher in difficulty than others because boss monster)
    2. Stab-wizard (not always a wizard) goes down first, boss shifts focus to other players.
    3. Other players panic as the death saves rise, and will stand right next to the boss monster trying to heal the stab wizard, taking huge damage and dealing none
    4. Next player goes down, snowball, TPK

    Unfortunately, none of the players are really well versed in the system (and don’t really want to learn beyond in-game learning), so even though they’ll put two characters right next to the boss, they’ll never flank etc unless I explicitly remind them at that time.

    I appreciate that the other players feel a sense of camaraderie and won’t abandon the other player, but I’m not going to have a dragon just suddenly decide their going to do ranged attacks when there’s someone standing directly in front of them that is actively distracted doing something else.

    I’ve tried the typical advice of minions with a lower level boss, and while the individual monsters are weaker, when the stab-wizard goes down the party gets fucked by the action economy.

    Sometimes I’ll do what I did last time, which is just debuff the boss monster to a significantly lower level (moderate encounter level) but then (as happened last time) you get one lucky roll and it’s dead at the start of combat and you’re like “fuck that’s not scary or fun”


  • I mean it makes the game less fun for me. I enjoy running monsters and tactical combat. I like using cool and powerful monsters (as appropriate for party level). I like using some semblance of strategy and making my monsters behave in a way that is realistic for their stat block. It makes running the game less enjoyable to be faced with the choice of 1. nerf the monsters significantly to remove all real danger to the party and be easily defeated 2. choose suboptimal behaviors to minimize damage to PCs or 3. Risk a TPK on an encounter that shouldn’t normally produce a TPK







  • If I was guessing, in general, I think people who advocate for a pure meritocracy in the USA feel the world should be evaluated in more black and white, objective terms. The financial impact and analytic nature of STEM and finance make it much easier to stratify practitioners “objectively” in comparison to finding, for instance, the “best” photographer. I think there is also a subset of US culture that thinks that STEM is the only “real” academic group of fields worth pursuing, and knowledge in liberal arts is pointless -> not contributing to society -> not a meaningful part of the meritocracy. But I’m no expert.