• 9 Posts
  • 81 Comments
Joined 2 years ago
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Cake day: April 14th, 2023

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  • I’m guilty of tossing plenty of stuff out over the years. So many boxes full of boxes, eventually the downsizing bug bites and I need to separate wheat from chaff.

    But the idea that people pretend to have no idea that those things adds to the value confuses me as well. I’m also perpetually confused that people don’t understand the difference between something being listed for an amount and something selling for an amount. Anyone can list anything they want for any amount, but that doesn’t mean other people are buying it! I could list my copy of Low G Man for 10 billion dollars if I want to, but it’s sure as heck not worth that.


  • Some of it is just them getting hard to find for things that were made in smaller numbers. As time goes on there are less of them floating around.

    But also: grading and internet hype has drawn the eyes of a certain class of investor that want to sit on these “assets.” Then everyone that sees a graded copy of a game sell for a high dollar amount assumes their grungy copy with no box and their name written on the cartridge is worth the same amount. You see the same thing across a lot of collectibles hobbies, unfortunately.



  • I’ve been on and off with Linux for about 15 years and just want to counter some of the people trying to troubleshoot or criticize to say: it can be really tough.

    We need our computers to work and we expect things to function correctly.

    I’ve used dozens of distros over the years. I was a super early Arch adopter, mained Gentoo for about three years, ran my own BSD server for programming projects, and still maintain several small home Linux servers. And even I sometimes want to pull my hair out trying to get semi-new hardware working right in my distro of choice. I spent three hours today fighting Nvidia and sound drivers and eventually just had to give up on that machine after being told that what I want just flat out isn’t supported in Linux on the hardware I have.

    Take a breath, set it aside until you’re ready to take another crack at it, and know that it’s a journey. You’ll get there or the software will catch up and meet you halfway. No shame in being frustrated :)





  • Not op, but:

    Many games aren’t profitable to port to older or less relevant hardware and community porting efforts often takes years to properly disassemble and reassemble to work on new platforms. FOSS is easier to access and port to different hardware.

    Expanded mod support. Mods are great but they always have limits and there are often certain parts of a game that either cannot (due to tech) or may not (due to developer wishes) be modified. FOSS games wouldn’t have this limitation.

    The ability for the community to own FOSS and forks in the event that a company buys the rights to a game and either closes off access or stops supporting certain versions of it.

    Likewise your access to a FOSS game cannot be revoked my a marketplace. If a game is for some reason pulled you’re not guaranteed continued unending access to it. The marketplace in question holds all the cards.

    FOSS games may also continue to be updated, improved, and worked on after the original dev loses interest or is no longer around. Stardew is well maintained right now, but what about in 15 years when hardware is very different and the dev has stopped updating it?











  • Yeah it’s a little bittersweet. But, honestly, I play more games now than ever before and the features that emulation provides means that more games are accessible to me. The kid version of me would’ve been stoked to see the cart, but would have be more stoked to see save states, fast forward, rewind, shaders, and cheats. Not to mention fan translations and romhacks!