I honestly hate raking, and I love the sounds of autumn. Unfortunately I’m surrounded by retirees whose sole form of purpose is lawn care and they just call my landlord to force me to do it cuz it’s “bad for the grass” or some other dumb shit.
I honestly hate raking, and I love the sounds of autumn. Unfortunately I’m surrounded by retirees whose sole form of purpose is lawn care and they just call my landlord to force me to do it cuz it’s “bad for the grass” or some other dumb shit.
No problem! It’s actually handy for learning dungeons and stuff cuz you can watch the NPCs who rarely mess up their positioning.
You can actually. FF14 let’s you run “trusts” which are just dungeons where your party is a bunch of NPC bots drawn from the story’s roster.
The only thing you can’t do it for iirc is the end game raids, but those are generally not connected to the main story very directly.
What if it’s both?
As I mentioned in another comment, but elaborating further here, there’s a Savage World’s setting that revolves around eldritch horror and rampant corporate industry called Holler.
I loved that novel.
There’s unironically a bunch of Appalachian cosmic horror stuff out there. In fact iirc Savage Worlds has a setting for it called Holler and Monte Cook games published a ttrpg for the Old Gods of Appalachia podcast.
Outs of sheer curiosity where do they go after that particular death? Oblivion?
There’s no way the Ice castle of the necrolord and the mountains of muscle aren’t a Fire &Ice reference
Ok thanks for the tips!
I just got back into NMS since it’s release tbh. Are you saying you moved freighters between your expedition save and your main save? If so how, and is there a way to move the ship you start in the expedition with?
Those are sick, where’d you get the stands?
Same with mine and Bennies. You can’t take them with you after all.
I get your logic, but tbh I also wouldn’t be surprised if it was that large just so only eradication missions were the only common/rare-only sample missions.
Seems more Rennpunk, but I’m not 100% when handgonnes were largely used.
Also if its from the developers of the system you also, hopefully, can assume that they are keeping with their own visions and intentions which should be healthy for the system. Even if its just “Story” content, it’d be really weird to see a room full of random sci-fi crap in what has up until that point been mostly a gritty fantasy dungeon. Also, people can rail against this all they want, but people tend towards authority. The developers and publishers saying X feat or edge or whatever is useable in X setting, it doesn’t leave a lot of room for inter-group bickering about it, but even then its opt-in.
Yea this is 100% the issue here. If I wanted to make content, I would, if I purchase a book with content for a specific setting or scenario, then there had better be that content in it.
Oh I’m not. I don’t even play 5e anymore unless someone else is running it. I moved my setting and campaigns to Savage Worlds.
I did so because I don’t like that WotC sells me books that are half baked and claims it’s up to GM to write the content they paid for.
Also the entire debacle the other year with the OGL.
Idk. I kinda of expect that when I buy something that all the information I would need would be present. But, I guess if you like having some of the information only, then it makes sense there’s no rules for sailing space ships in the space sailing book. Especially since they charge you the same for modules with half the information in them as modules that have all the information in them.
Really d&d 5e is a mid system from an increasingly mid company.
To build off this, moneys tight for a lot of GMs and stuff like foundry removes the need for buying, assembling and painting terrain and miniatures. Which saves on time and money.