Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

  • 5 Posts
  • 53 Comments
Joined 1 year ago
cake
Cake day: September 8th, 2023

help-circle



  • I think this is spot on and I overall dislike the game. One thing that I am a li’l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.

    The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that’s neat and I’m glad to see that experiment carried further.

    How much gold is in that hoard?

    Wow, I had missed that. That’s not good. I mean, CR gets criticized for their “shopping episodes” (even though my own group is even more extreme in that regard) so maybe that’s to address that? Diaspora, for example, just has a “recourses” roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.

    How far does that bandit run?

    I don’t think that’s a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.

    @Aielman15@lemmy.world @Shyfer@ttrpg.network















  • I forgot to add the best part which was the Ra game itself.

    @reverse bought out early and had no sun discs left. Our other friend had only one, and it was the lowest remaining disc, a three. I had the highest three remaining discs.

    But Ms. Disc Three refused to invoke, just pulled tile after tile, and finally we had a full action table. It’s pretty good, but Ra’s boat is on the middle of the field. I figure I can get three times as much as her if let her have it, so I do.

    I have the run of the board.

    And immediately pull three Ra in a row and die. I ended up dead last, and @reverse actually won the game. I got played 🤦🏻‍♀️ I love Ra!

    @dpunked