The target market for those chips buys almost exclusively from large OEM system builders, so that’s where all the supply went.
The target market for those chips buys almost exclusively from large OEM system builders, so that’s where all the supply went.
The purpose is to see how the processors aged over the five years since their release. Testing games that span those five years, including titles released this year (which you neglected to list, given your obvious contrarian agenda), is the obvious way to do that.
It was, though I don’t know how long the original was up. It appeared in my RSS feed, but the video was removed by the time I tried to watch it. Either it’s the same video, and the original release was a mistake for timing reasons, or they had to make an edit to remove some kind of mistake or encoding SNAFU.
Get better cables and stop jumping to conclusions about what’s causing your problems.
In Windows, access to the GPU by multiple processes is scheduled, much like access to the CPU is. Without HAGS, all of this scheduling is performed by the CPU. With HAGS, some of the scheduling in particular situations can be offloaded to the GPU.
It has nothing whatsoever to do with how work on the GPU is scheduled across the compute resources.
It will have no measurable impact on gaming performance, and it’s not supposed to, if done correctly. It’s only going to potentially affect performance when multiple applications are trying to use the GPU at the same time to a significant degree.
So if you’re trying to play a game at the same time as you’re using your GPU to render something, then HAGS might slightly reduce the overhead of both tasks sharing the GPU. You still won’t actually notice a difference.