I’m really waiting for Rebirth on Steam. I’ve been thinking about replaying FF7R, but am putting it off until Rebirth comes out.
I’m really waiting for Rebirth on Steam. I’ve been thinking about replaying FF7R, but am putting it off until Rebirth comes out.
Still World of Warcraft and won’t be stopping for a while. I’m mostly finished with the gazillion different campaigns of the Dragonflight expansion, although as I said before, I’ve skipped all quest text and cutscenes, so I have no idea what the story is. Then, I’ve run through a few dungeons, some with friends, but it’s kinda meh right now. Lastly, I’ve spent a lot of time doing Pet Battle related stuff. I’m doing the different dailies, so I can get the currency to buy more pets, or went back to old expansions to unlock some zones I’ve never been to, to capture missing pets. There are a couple of hundreds I’m missing, although I’ll have to look up how to get many of them, since it’s not just finding them in the wild or going to a vendor.
In preparation of the Mists of Pandaria Turbo Mode in like 10 days, I’m playing World of Warcraft, and catching up on all the stuff I missed in the last three years. So far, I’ve leveled two characters to 70, although I skipped all dialogue and cutscenes. I just don’t care at all about this stuff in this game.
I gotta be honest though, while the quest progression while leveling is fine, once you’re done and max level it becomes a complete clusterfuck. Since this is the tail end of the expansion, all the story content that has been released in the last 18 months, just gets dumped on you. You just get tons of new story quests. One third of which you can’t start, because you need some reputation level with a faction or something. Another third needs a previous story to be done first, and the last third you can actually do. Your quest log is full of all that useless bloat, and it becomes a nightmare to sort through. Then there are tons of quests that are supposed to introduce you to the various new mechanics that were added, but those basically drown in the sea of all the other shit. I’m not the biggest fan of the forced story and gating of everything behind it in FF14, but at least I never needed a guide to find out which campaign quest I should do next. Also, important quests that unlock stuff are usually marked with a different color indicator, so they aren’t hard to miss. That’s something Blizzard should definitely copy. Luckily I have a bunch of friends, who play the game continuously, who I can ask about the most important stuff, otherwise I’d be lost.
I’m really into collecting pets and pet battles in the game, so I’ve been spending a lot of time flying around, catching everything new, etc. I wonder why Blizzard never added pet battles to the companion app or released it separately for mobile. Back in the day, I’d definitely spent a bunch of time just doing random battles (and would probably still now). I might have to look into setting up the game on my Steam Deck and try out just exploring, catching all the pets, or do the simple quests.
Finally finished Horizon Forbidden West, only the base game though, not the DLC, which will have to wait. I definitely enjoyed my time with the game, but I gotta say, the story is complete trash and the antagonists are garbage as well. I liked the companions that hang around in your base, as well as a few of the smaller NPCs scattered around the world though.
Then, I started playing World of Warcraft again. I read about the Mists of Pandaria Turbo mode, that’s coming next month and really want to try it (since that is my favorite expansion), so I’m taking a few weeks before to play through the current expansion, Dragonflight. It’s been about three years since I played the game, so there are a ton of things I have to learn, but for leveling those don’t matter, so I’ll just go through the main campaign for now.
Still playing Horizon Forbidden West. I’m close to exploring everything of the base game map. Once I’m done with that, I’ll focus on the rest of the side quests and finally the main story.
More Horizon Forbidden West, just exploring, killing, looting. While I think it’s the best looking game I’ve played (on a technical level), it does have some super ugly effects, mainly the water reflections and the steam that comes out of the big doors, when you open them for the first time. Those look like ass. Also, climbing is pretty much brainless like the latest Assassin’s Creed games, but has a few too many bugs to match it. Regularly you’ll get “stuck” on a cliff, because Aloy doesn’t want to get to one of the dozens of handholds in arm’s reach. Same with climbing up on top of a rock or cliff, sometimes Aloy just refuses to do so, unless you move slightly to the side. Those are pretty minor issues, but are still annoying.
Then, some Dave the Diver, although that’s been on the back burner this week, since I got really into Horizon.
I could see the writing on the wall last week, but after about 20 hours I’ve dropped Dragon’s Dogma 2. Exploration felt just like a chore to me, and combat was super boring. This is definitely one of those games, where I absolutely don’t see what reviewers saw in it to give out such high scores and maybe even call it GotY. From what I’ve read, the online discourse has shifted a little as well, and not just because of the bad performance or microtransactions.
I tried switching over to Horizon Forbidden West, and was going through the first small zone, when the game started crashing constantly with no error or hint on what the problem could be. It was weird, because it ran smoothly for almost 10 hours, and then it became basically unplayable. Crashes every 1–5 minutes. I tried a lot of things, but nothing helped, and was close to giving up. Then one or two days ago I had a breakthrough and I think I found the cause, something with the textures or my GPU memory. First, I reduced the memory OC of my GPU, which I haven’t changed in almost 2 years, although it still crashed after an hour, which was definitely an improvement. Then I turned down the Texture Quality setting from Very High to High, I was finally able to play with no issues again. Today I’ll check with my normal overclock again, if it’s just the in-game setting or both.
As for the game itself, I like it, it’s basically Assassin’s Creed Valhalla or something, just that controlling Aloy doesn’t feel like you’re moving through molasses. I don’t play these open world RPGs where you’re basically checking off markers on the map too often, but I do enjoy them from time to time. Because of all the problems I had with the game, I just made it out of the prologue / introduction or whatever (before you get to the titular Forbidden West), so I can’t say too much about it yet, however I gotta say it does look fantastic, probably the best looking game (on a technical level) that I’ve played.
I also played the new stuff, that was released in the first big patch of Deep Rock Galactic: Survivor. The new zone is really neat and I had a good time.
Then I tried Halls of Torment, another Vampire Survivors-type game. I love the look and vibe while playing, but it feels like you have to grind the early levels somewhat for upgrades and stuff until you’re ready for the later stages, which I’m not really a fan of. For now, I’ve shelved it, but will definitely check it out again later.
I gave Pathfinder: Gallowspire Survivors another chance as well, this time on my desktop PC, since I didn’t have a great time on my Steam Deck before. The game just loves throwing ranged enemies at you, so your screen is constantly filled with projectiles, which is just not fun, and the bigger screen only helps a tiny bit. It also seems super grindy, since there is sooooo much stuff to unlock and upgrade, although basically everything are just tiny passive improvements. Not really sure how I feel about it yet, but it’s another game, which I’ll check out again at a later time.
As far as I’ve heard, previous Capcom games already feature these types of mostly meaningless DLC. So it’s not a first test, and so far the older games haven’t been adjusted to make the microtransactions more appealing.
I agree, Capcom aren’t dumb, it’s probably just a minimal amount of work, and if they can get even a few buyers they make money. Although, who knows if the hit to their reputations negates all of this.
The last few Square releases weren’t Epic exclusive, if they even released there. However, Square also seemingly changes their mind about this stuff, like people change their underwear, so who knows in the end.
I played it a year ago, and it was fun (playing as the male MC), but the side quests are complete ass, so I definitely recommend skipping them.
I was “done” with Deep Rock Galactic: Survivor, but a day later the first patch dropped, so I gotta go back to it.
Death Must Die was my replacement for DRG, but the game is a bit boring, so I’ll wait for more patches. It’s basically Hades but Vampire Survivors. So far there are five characters in the game, but four are very similar. The different spells or upgrades are also not really too interesting and barely change the gameplay, so most runs feel the same. I hope further updates can improve the game.
Then, I started both Horizon: Forbidden West and Dragons Dogma 2 on PC, but right now I’ll stick with DD2. The game is basically what I remember DD1 being, but with a fresh coat of paint, for better or worse. Back when I played the first game, I had a great time for like 70 hours, but by the end, I never wanted to see the game again (and never played the DLC). Even though it’s been eight years since then, I still feel a bit burned out, so seemingly so few changes don’t really help. I started out as the mage and just recently switched to the sorcerer, but imma be honest, it’s pretty boring. I’ll give it a bit longer, since I barely got any spells right now. The archer and thief look more fun, so I might give these a shot, if the giga wizard doesn’t improve things. I also gotta say, the Pawns are some of the most annoying NPCs in any video game ever. They spew one of their dozen different voice lines every 20 seconds, which is just awesome. You can mute their audio, but then you might also miss useful callouts like when they find a chest or info about enemies. The subtitles for their lines would of course still clutter the screen though.
Not everyone is going to hop onto the internet to publicly report their issues.
But enough people are. People are talking about every small thing they did, what happened, whatever.
Also, with all the different plugins or stats available on this thing to track everything, you can probably create a pretty detailed breakdown of what someone did with their Steam Deck.
You’ll definitely have users gaming on the thing for 8+ hours every day, so I don’t see much value in that. Like I said, you might as well just wait for users to report their experiences.
needs to do now is to create a more realistic test. Using static elements for maybe 6 hours at a time every day
That’s kinda useless. You might as well just wait for the user reports at that point.
These unrealistic torture tests accelerate the potential burn-in, and it’s still useful to gauge how long it could really take.
I’m kind of in a gaming slump right now and nothing has really grabbed me for a couple of weeks.
I’m still doing runs in Deep Rock Galactic: Survivor, which is fun for the most part.
Then I think I finished the campaign in Kingdom Rush, a Tower-Defense game, which unlocked a bunch of super hard bonus levels, but I guess you’re supposed to clear all the challenge modes for the regular levels before that, for upgrades, but I’m not really interested in that at all.
I also tried getting back into Dyson Sphere Program, Last Epoch, and Satisfactory, but nothing really stuck.
A few days ago I started Solasta: Crown of the Magister, and played through the tutorial, but still need to start it properly, but who knows if I’ll do it.
I think that’s just a concession from Nvidia, and they wouldn’t really have to pull any games from the service.
I’ve been playing more Deep Rock Galactic: Survivor. Last week I said I found all the characters to be pretty weak and would probably not play it for much longer, but apparently I was missing some very crucial information. There are a bunch of weapons for you to unlock, but I found most of them to be kinda bad. However, you need to upgrade them to level 12 in one run, afterward you’ll unlock the ability to overclock them, which can drastically increase their power. In my opinion, this process is far too tedious, and I’m not a fan, but at least it helps with the difficulty somewhat. For now, I’ll just keep unlocking stuff, slowly progressing through the game.
Then, Stranger of Paradise Final Fantasy Origin. I found a build, that I replicated, but in hindsight I might as well just used the Extra Mode for infinite invulnerability. It’s all about one or two shotting most enemies, so they can’t even fight back, although bosses require a bunch of tries sometimes. I’m now in the second DLC, but I’ll probably look for some other build, so I’ll actually play the game.
I wanted to give Last Epoch a try after the 1.0 release, but then I decided to upgrade my PC, so I’ve been dealing with that the last few days. Installing everything again, settings things up, etc. Since I also like to tune everything a bit, I’ve also spent some time benchmarking and stress testing, but I definitely need to do some longer tests (12-24 hours), to make sure everything is stable.
Yeah, lots of weapons you can to unlock, then level each to 12 once, before you can overclock.
Not any better even if you know.
Still on that World of Warcraft Remix: Mists of Pandaria grind. I just finished upgrading all my gear, so now I’ll focus on unlocking all the cosmetics and stuff. I also started a second character, a Priest, but I don’t really enjoy it right now. So, I’ll probably just use this mode to speedlevel a few characters, that I’ll never touch again.