• 11 Posts
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Joined 1 year ago
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Cake day: June 12th, 2023

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  • PonyOfWar@pawb.socialtotumblr@lemmy.worldJust remember, this too shall pass
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    21 hours ago

    Yes, I was also around for the Bush presidency, and I’m pretty sure. Bush had some pretty shit policies but was also very much an establishment republican who was not going to fundamentally change the system. He didn’t have a rabid cult of personality surrounding him. There was no Project 2025-type plan to turn America into a theocracy. Bush never “joked” about becoming a dictator, becoming president for life or putting his political opponents into jail. He didn’t threaten his NATO allies with letting Russia invade them.

    I could go on, but the point is: America didn’t just elect another conservative who will try to roll back LGBT rights, it elected a Mussolini-style Fascist. Thinking “Oh we’ll just vote him out in 4 years” is… optimistic.




  • I had stick insects for a while. Very easy to care for. They multiply rapidly, so the main challenge is keeping their population under control. In the beginning I had males and females, but the males died out at some point. Not an issue for their reproduction though, as the females can basically just clone themselves into an egg.




  • Guild Wars 2. I’m not really into grinding for hours or optimizing my characters, so I appreciate that the game can be played quite casually. That’s also true of ESO, but that one feels basically like a single player game to me, while GW2 feels much more social with a lot of player cooperation just arising naturally through its design. Also love the zone design, having a lot of exploration and things like jumping puzzles. Story is pretty decent as well.






  • Learning-wise, I’d say starting on PC makes much more sense. You’ll have a much easier time developing and debugging the game, as you can test right on the device you’re using to create the game. In terms of it being profitable, it’s very likely that your first game won’t be. I’d look at it as a learning experience first and foremost that will enable you to make profitable games in the future.



  • I work as a software developer, making 3d, Virtual- and Augmented Reality applications for industrial and commercial customers. For example I make trainings where you learn how to operate certain machines in VR or tourism apps where you can explore the history of a place through phone AR. Basically, I do the same thing as a game developer, often using game engines like Unreal and Unity, but not making actual games.

    I work from home, so a typical day is just me sitting in front of my computer for 8 hours a day. Sometimes I have to visit a customer or a trade show for a few days, so I’ll take the train and stay at a hotel somewhere. It’s generally a pretty interesting job where I get to use a lot of different tools and hardware. It’s also not very stressful, in contrast to actual game development.