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Cake day: June 23rd, 2023

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  • DX being cross platform with Mobile and Switch, the Shrine CD Reading process is completely overhauled and doesn’t work remotely in the same way it did for the Playstation. The built in CD Database/Song List totals 664,909 Title/Artists entries. This not only includes albums but individual songs as well as albums and games etc.

    One might think this is limiting since the original could use “all the CDs in the world” but the game is only built to give you a limited number of monsters based on meta data read from the Discs. DX provides much more than the original game is capable of doing, even with an finite number of entries.

    To compare:

    1. MR2 1999 has 391 playable Breeds (Pures/Mixes/Rares) plus a handful of roughly 10 variants of a few those breeds totaling 401 playable monsters. Even with 10 billion different and unique CDs you’ll never be able to acquire more than this.
    2. MR2DX has has 415 total playable breeds due to the inclusion of Japanese rares + Boss monsters onto the original roster of Pures/Mixes/Rares, and a whopping 803 variants on top of the primary baselines, totaling 1218 playable monsters.
    • What is a Variant? It’s a monster that has Stat gain patterns not typical of the normal breed, or starts with an extra attack they don’t normally start with, faster or slower guts regeneration, or otherwise has different core baseline than the standard of the breed.
    • What about different Starting Stats? Random starting stats aren’t the same as a variant, these are separate from the core baseline of a regular or variant breed. DX even has many monsters that have true starting stat randomization rather than the “Static” randomization that CDs provide.

    A few other bonus mentions for DX: There’s a FF (Fast Forward) toggle to speed up the game, it’s got upscaled resolution and textures, but it is still the base game underneath (not a 100% remaster, more like a light-remaster). 10 bonus freezer slots. Items now stack in your inventory (though the total number of inventory slots is the same based on your House size), Items can be bought or sold in bulk now, and load times are eliminated when going back and forth from ranch to town or entering a tournament. There’s also a handful of mods created by the MR community. It’s not a perfect remaster but it’s definitely my favorite version of the game now.



  • There is a newer version of the game Monster Rancher 1 & 2 DX that’s on Steam, Switch, and iOS… this has a built in CD / Song database so you can access all monsters without being limited to what’s on hand. LegendCup.com is fully updated to include the DX changes in the game if you need current resources (Many of the old sites are gone, and many old guides have bits of out-dated info that’s been debunked or data-mined since then) and includes the Song Lists for EN and JP versions if you want to jump straight into raising a monster you’ve never seen or raised before.

    Also, the DX remaster has both the JP and EN rares available in the same game, in addition to enemy/boss monsters legally obtainable and are unique playable monsters too! Most of the online tournaments use the newer DX version which is cross-platform and cross-region. However, the Combo Breaker tournament will be played on an emulated PSX version of the game due to logistics. DX needs reliable internet connection to access people’s uploaded monsters from around the world and heavily crowded conventions aren’t known for their internet reliability. Even if you don’t have the PSX version, MooseBones will be converting anyone’s qualifying submitted monster from DX into a monster on a PSX game save to be used locally at the tournament.

    I’m happy to see even 1 response to this haha… It’s such a niche game/genre I was kind of expecting this to just be an empty echo into the Ether.



  • Monster Rancher is alive and kicking!

    • There’s a remaster of the first 2 games (Monster Rancher 1 & 2 DX) on Steam, Switch, iOS and release a couple years back.
    • MR2 has a huge competitive scene, with lots of community run tournaments. it’s even going to be at Combo Breaker, a fairly large annual event/competition for fighting games!
    • There’s a Spinoff/Crossover game “Ultra Kaiju Monster Rancher” released just over a year ago, where instead of traditional monsters, you raise giant Kaiju from the Ultraman franchise. (Switch only)
    • There’s a Japanese only mobile gacha game LINE:Monster Farm that’s hugely popular atm


  • Monster Rancher
    I’ll toss in another vote for Monster Rancher ;) A Pet Raising and Breeding simulator that got it’s roots from an earlier 1996 game “Gallop Racer” which was a Horse racing and breeding sim. Monster Rancher replaces Horses with Fantasy monsters, and swaps out Races for Real Time battles.

    While the Raising aspect is highly menu driven as you make constant adjustments to your strategies for raising stats, learning new attacks, or doing “side-quests” in the game to unlock even more monsters, the Battle is in real time where you control your monster moving between near and far ranges to use attacks that are unique to those ranges. The attacks themselves also have 2 primary types (Power or Intellect) and 5 sub-types (Heavy, Crit, Wither, Hit, and Special). Using attacks has an associated resource cost (Guts) and your monster’s guts regeneration differs based on it’s breed (or mixed breed).

    Loads of variety of strong looking, silly, or fun monsters to pick and choose from.

    • in 2021 the original first two games games were re-released as remasters on Switch, Steam, and iOS as Monster Rancher 1 & 2 DX. with upscaled graphics, some overhaul in the UI, and a lot of QoL features added in, but for the most part still looks and feels like the PSX game, just a lot smoother and zero load times.
    • in 2022 a new game exclusive to Switch released asa crossover with Ultraman where you raise Kaiju from that franchise but with Monster Rancher rules.

  • for the remaster, the CD reading system is replaced with a built in searchable Song List. This is how you can play it on Mobile, Switch, Steam etc. The Song List doesn’t exactly equate to original CDs (the function is mechanically different) but there are a handful of entries that equate to their originals (this accounts for about 0.01% of entries within the 664,909 that create their original monsters.

    The good news is, Everyone now has access to the entire game and can raise any monster they want to (once they’re unlocked, of course), and the Song List is 100% solved and published. You can Random Button if you like the surprise, but if you want something specific, you can just view the published Song List, Pick your Monster Main/Sub, then pick the Title/Artist suggestion for the variant you want. :)


  • I can agree for sure. I do like the game and at it’s core, it’s still a fun game as it’s an interesting mish-mash of MR1 and MR2 mechanics. But I can say that after multiple 100% playthroughs, it’s always a reminder that this could have been a legit true mainline sequel rather than a spin-off.

    There’s a TON of nods to Monster Rancher. The obvious ones are the Kaiju rare subs that are Monster Rancher breeds, but there’s also a lot of dialogue or the occasional random mail that has some references for fans of the series. There’s even a Pure-breed Plant sitting in grandma Teresa’s shop that I only noticed for the first time after someone pointed it out haha.

    I did put some effort into learning a bit more about Ultraman than I knew before, which made it slightly more enjoyable, and also fun for naming them, because I’m a sucker for Punny names.

    Like this one… Kaiju is a Melba.
    I named him… Idris Melba. (First he fought Kaiju, now he IS a Kaiju! lol)