• 51 Posts
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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I looked up the rules, and holy shit is it confusing when you get into detail.

    • You cast an Enchantment with a Room subtype and pay for either side. You ignore the other side.

    • If the Room has one side unlocked, you may unlock the other by paying the cost of the other side. This doesn’t use the stack, and can’t be responded to. Triggers that occur because of this can be responded to.

    • If the Room has neither side unlocked (maybe it got put into the battlefield with Open the Vaults or it got blinked), you can only open a side at sorcery speed, regardless of what was said in the bullet point above.

    • The mana value of a Room is equal to the unlocked doors. This room can have a mana value of 0, 2, 6, or 8, depending on what’s unlocked.

    • If you copy a Room, you copy what is and isn’t unlocked.

    Functionally, it’s not bad, but the corner cases these cards have is crazy.





  • Dead by Daylight does the opt-in beta thing. Progress doesn’t transfer from one to the other, but unlocks are handled by just unlocking everything. The bonus of this, as opposed to in-house only, is that players can see what’s coming and give at least some chance for feedback before release. The downside is that there’s only one iteration, beta, then release, and sometimes things that worked in the beta are broken in release. I’m not saying that this should replace an in-house sandbox, but as an addition it helps devs get thousands of eyes on it and lets the community voice issues before they become semi-permanent.









  • We do have !videogames@pawb.social but not too many things get posted there. Might be a better spot for future posts.

    But for more furry games:

    • Nine Sols came out recently. It features a mix of cyberpunk and taoism, and plays as if Sekiro became a metroidvania. Almost everything can be parried, with a focus on generating temporary damage that you can make permanent with a special attack. It’s difficult, amazingly fun, and also has some fairly gory parts, so if you’re squeamish you probably don’t want to play it. Here’s the trailer.

    • Tribal Hunter is about vore and size change. Putting that out in front, because I know that can definitely turn people away. However, it’s just used as a mechanic, making it so that you can hit harder when you’re bigger, you’re more nimble when you’re smaller, and digesting food regains health. It’s a side-scrolling beat-'em-up, and also has a pretty great soundtrack too. Here’s the trailer.

    • Tunic is a game about learning about a world, and doing so by trying to understand the game’s language and manual. It plays a lot like an older Zelda game, but while you can get to some newer areas with items you collect, the real progression is the knowledge you gain as you go forward. It’s unfortunately a game you can only play for the first time once, and it’s one of those games where you want to go in without spoilers. Here’s the trailer.

    • Hollow Knight is probably a game everyone knows by now, but in case you don’t, it’s metroidvania Dark Souls with bugs. The game can be finished with some effort, but completely clearing the game for achievements is something for masochists. It’s got a load of things to do and explore, and it’s even got a sequel that’s coming any day week year at some point. Here’s the trailer.