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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Hello,promitheas

    Welcome to Linux Community.

    It sounds like you are experiencing some quality issues using Microsoft forums, could you please provide some details to let us assist you better:

    1->General System Information: Could you provide some details about your PC’s hardware specifications? Specifically, the processor, amount of RAM, and the graphics card you are using.

    2->System File Check: When you say you automatically checked system files, did you use the built-in System File Checker (SFC) tool? Did it report any issues, or did it indicate that everything was fine?

    3->Event Viewer: In the Event Manager, can you provide more specific details about the critical errors you see? For example, the exact error messages and any associated error codes.

    Have you researched the specific error messages you found in the Event Manager (e.g., Application Error, Application Hang, Windows Error Reporting, DbxSvc, DistributedCOM, nvlddmkm)? Understanding these errors can often provide clues about the root cause of the problem. In the meantime, are you getting a blue screen on your device, and if it’s convenient, try to see if a small dump file has been generated in the corresponding path, which you can upload and share with me-<Read small memory dump files - Windows Client | Microsoft Learn>

    4->Cooling and Hardware Issues: Have you noticed any unusual temperature increases while running games or any other hardware-related issues like unusual fan noises or system freezes?

    5->Rollback to Previous Windows Version: If the issue started immediately after switching to Windows 11, have you considered rolling back to your previous Windows version temporarily to see if the crashes persist?

    The five points of detail above are intended to give me a better understanding of the situation so that I can give potential advice and solutions.

    Best regards,

    ImplyingImplications |Microsoft Community Support Specialist







  • The manipulative tactics listed in the article:

    • Consumers cannot see the real cost of digital items, leading to overspending: the lack of price transparency of premium in-game currencies and the need to buy extra currency in bundles pushes consumers to spend more. In-game purchases should always be displayed in real money (e.g.: Euro), or at least they should display the equivalence in real-world currency.
    • Companies’ claims that gamers prefer in-game premium currencies are wrong: Many consumers find this unnecessary step misleading and prefer buying items directly with real money.
    • Consumers are often denied their rights when using premium in-game currencies, tied to unfair terms favouring game developers.
    • Children are even more vulnerable to these manipulative tactics. Data shows that children in Europe are spending on average €39 per month on in-game purchases. While they are among the ones playing the most, they have limited financial literacy and are easily swayed by virtual currencies.




  • What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games.

    In a choice between “you can play online until 2035” and “you can play online forever”, the answer is pretty obvious. All things being equal, the indefinite option is better. I think the problem is that all things are not equal, and making it a legal requirement that all games with online features come with a guarantee those features work indefinitely is incredibly vague and can lead to situations that outright hurt developers.

    If the devs need to provide a server binary for players to host a server, how do they ensure these servers only allow players who have purchased the game to play? If they can’t ensure it, then the law is forcing companies to allow pirate servers to exist

    How do they ensure people running these community servers aren’t charging money for people to play? If they can’t ensure it, then the law is allowing people to use a company’s IP to generate money without a licence.

    If the original version had an in-game shop where you can unlock things with real life money but the offline version doesn’t have a shop, thus making parts of the game forever unobtainable, did they follow the law? If not, then devs would have to give out paid features for free.

    Unless these kinds of details are accounted for, this vague idea is doomed to fail because no government is going to force a company to give up their copyright/IP for free. I know a lot of people have also said “fuck these giant corporations” but this also affects indie developers as well. Copyright protects small creators as much as it does large ones.